Just Survive Patch Notes (11/05/2016)

Posted on 11/05/2016 at 12:45AM UTC

The Just Survive servers will be coming down tomorrow (5/11) at 3:00AM Pacific (10:00 AM GMT).  

Patch Notes:

  • Increased total number (cap) of zombies and wildlife
  • Increased the maximum density of zombies and wildlife per player online
  • Increased how responsive zombies and wildlife are to noise
  • Fixed issue where skinned weapons could not be smelted in the furnace
  • Fixed issue where players could too easily destroy metal doors with melee weapons
  • Fixed issue where hit markers would sometimes not show up on zombies
  • The Camera will be forced into First Person when Scoped (Hunting Rifle, Crossbow)
  • Hip-fire has been re-tuned to make firing while moving and jumping less accurate
  • ATV has been re-tuned for better handling
  • Improvements to hit registration
  • Kevlar is now called Body Armor
  • Fixed issue where AK-47 would sometimes keep firing during reload
  • Fixed issue where Rifles can poke through objects and shoot players on the other side
  • Fixed issue where first-person camera can shake or lag when riding as a passenger in a vehicle
  • Mute-All functionality should persist through log-ins

Source: h1z1.com