Survival and the Invitational

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Community Manager Greg Henninger posted an update today outlining the teams current focus and future plans for H1Z1.

I wanted to jump in here and give an honest update about what’s going on here at Daybreak. As a lot of you have seen, we are going to be hosting an incredible event at TwitchCon. This is hugely exciting for us and really elevates the profile of our game. Streamers are really getting into it and that puts us in a great spot to get the game in front of fresh eyes. The prize pool is growing every day and we are stoked to be able to bring community members with us to the event. If you haven’t already checked it out, you can find all the info right here.

As Steve posted a little while ago we are really taking this time to squash bugs and make the game as stable as possible. Battle Royale does have some issues that we are going to be spending a lot of time on to iron it out and get it ready for the Invitational. You can image just how much we want this to go well. But outside of that, it means that we are going to be making the game significantly more stable for everyone across the board. The majority of improvement we make during this time will effect both Survival and BR.

I have been seeing A LOT of conversations going on about the lack of content towards the Survival portion of the game. I am here to give some much needed insight about our direction. While we are putting the majority of our focus on the Invitational right now does in no way mean we are stopping work on Survival. We have a ton of awesome stuff planned that the Art and Design teams are still working on. After the Invitational we are going to be dedicating the majority of our efforts on the core gameplay loop and the Survival aspect of the game. October and November are going to be big months for H1Z1 Survival. This includes things like:

  • Hospital point of interest
  • New Zombie types
  • Guild/clan System (Version one is mainly for permissions)
  • Professions (version 1)
  • Base building improvements (construction box + UI)

We are also having ongoing discussions of ways to revamp the Survival portion of the game. We have heard a lot of your ideas and will be implementing some of them. Post’s like these are incredibly valuable to us because it gives us a good indication of your thoughts and ways to improve the game we are making together.

Instead of just telling you what we are adding/currently working on you should check out this bunch of pictures.

The Art team has been working hard over the last month; you should also watch this video to see some new stuff and overall improvements that are being made.

What I wanted this post to accomplish was to give you some idea of what’s going on behind the scenes here at Daybreak and reassure you that just because we are working towards the Invitational right now does not mean we are dropping everything else for the sake of BR. It’s also important to note that the better this event does, the better for the game as a whole. The tide rises all ships and the Invitational is a great way to do that. I hope this answers some questions and calms some anxiety about the current state of things. I will try to keep answering questions in the comments as they come up. Thanks for taking the time to give this a read.

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