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Test Server Update (03/11/2015)

Posted on 04/11/2015 at 8:00AM UTC

We are updating our Test Server with updates to add or address the following:

  • The Cigar Hog mask skin now applies to Motorcycle Helmets. (The Cigar Mask will now have the same durability/armor as a motorcycle helmet).
  • Honey and honeycomb can no longer be eaten when at stage 6+ H1Z1.
  • It should no longer be possible to place objects on top of weapons dropped on the ground.
  • Many placed items on PVE servers are now damageable when those objects are not placed on a foundation.
  • Punji Sticks will now damage all zombies.
  • The Fire Axe can now be used to harvest slain wildlife and zombies.
  • Zombie Encounter music is active and the volume can be adjusted in the Sound Settings under Music/Encounter
  • Item stacking in containers has been fixed
  • New “Build Bar" that will allow the placing of structures without the hassle of the general inventory screen

Hop on and please feel free to provide feedback on any issues you encounter.

Client Version 0.123.1.65861, Steam Content BuildID 843686

Source: Reddit r/h1z1

Hotfix (03/11/2015)

Posted on 03/11/2015 at 6:00AM UTC

Servers will be coming down tomorrow morning at 3am Pacific for approximately 2 hours. We will be performing routine server maintenance during the down time.

EDIT: The patch also addressed the randomly "falling to your death" issue

Source: Reddit r/h1z1

Patch Notes (28/10/2015)

Posted on 28/10/2015 at 9:00PM UTC

Servers will be coming down at 3PM Pacific for approximately 2 hours

Halloween Content comes to all servers!

(Remember when fighting the pumpkin zombies, melee is your friend)

Additional Fixes:

  • Adjustments to PvE for items used to block doorways
  • Damage changes for Barbed Wire on PvE
  • Fix for lower body emotes causing issues when getting off ATV
  • Fixed issue with Vehicle Inventory interaction
  • Fix for Wooden Foundation Issue (Press E to Open)

Source

Hotfix (23/10/2015)

Posted on 23/10/2015 at 1:00PM UTC
H1Z1 has a short downtime just an hour ago at 5AM Pacific, there was no offical announcement but it appears to have been a small hotfix to enable the recursive base repair that was not added in yesterday's patch, I have confirmed this is now working since the downtime this morning.

Patch Notes (22/10/2015)

Posted on 22/10/2015 at 4:10AM UTC

Servers will be coming down at 5AM Pacific for approximately 2 hours. This downtime will include the granting of the remaining Crate Keys

Patch notes:

  • Increased overall effectiveness of base repair hammer
  • Changed collision to allow looting shelves in the Hospital gift shop
  • Adjusted drop height in BR and time allowed to float
  • Pelvic Barrage and the Twitch Hoodie are now both usable in the Good as New tradable system.
  • Changed permissions for demolition hammer
  • Rendering fix for shadow rendering causing strange "spotlight" effects around the player on inside buildings
  • Fixed settings to prevent branches being super effective against some doors
  • Added Recursive healing for base repair
  • Added an error message when you try to drop or salvage something that isn't empty

Source

Hotfix (15/10/2015)

Posted on 15/10/2015 at 5:00AM UTC

Servers will go down at 3:00am Pacific

Down for 2 hours

Back up at 5:00 am Pacific

Patch Notes:

  • Fix for throwing some objects through trees
  • Fix for Cigar mask account item application - no longer creating scrap items
  • Collective adjustments to the new Hospital area
  • Fix for emotes not affecting lower body
  • Stability and bug fixes

Source

Test Server Update (14/10/2015)

Posted on 15/10/2015 at 12:30AM UTC

We are updating the Test Server to address:

  • Pig mask not applying correctly
  • Emotes not working correctly on lower body
  • Footsteps (and a few other sounds) continuing or playing incorrectly in first or third person
  • Some thrown objects passing through edges of other objects
  • collective fixes to hospital item spawns, and other items

Client Version 0.113.1.63950, Steam Content BuildID 815859

Source

Patch Notes & Wipe #9 (14/10/2015)

Posted on 14/10/2015 at 6:00AM UTC

Servers will be coming down at 6AM Pacific for approximately 4 hours.

Any questions about base decay and repair should look to this thread

This update will include server consolidation. We are taking drastically underused servers offline in order to increase population across survival servers. This should also decrease the loading time into Battle Royale.

Patch Notes:

Hospital

Features a brand new structure with new content and activities.

Good As New Exchange

  • This will allow players to “Trade-Up” Items received from crates (promotional items and items received from Mystery/Elite Bags do not qualify) *
  • The number of items required to exchange is based on the tier rarity. Ultra Rare Items cannot be exchanged.

    o Common to Uncommon: 5 Items

    o Uncommon to Rare: 4 Items

    o Rare to “Ultra Rare”: 5 Items

  • Exchanging Rare items will reward a unique Weapon skin that is exclusive to the Good As New Exchange.

  • The item you get for item exchange is based on the items that were “donated”. If you are exchanging four uncommon items, and three are from the Mercenary Crate and one is from the Vigilante crate you will have a 75% chance of getting a Mercenary Crate rare and 25% of getting a Vigilante Crate rare.

New Vehicle-ATV

  • ATV first usage and tuning

Full Player and Server Wipe

  • Female Zombies have been added

  • New Mercenary Crate

  • Ghillie Suits will appear in airdrops that have hunting rifles in them.

  • Armor now works by blocking a portion of damage that would have been done. This absorbed damage is applied directly to the durability of the item. When the durability becomes 0 the item will break and be removed visually and from the equip slot.

  • Motorcycle helmets offer protection for the head and face. They will block about 50% of gunfire damage to the head or face. They will break after a shot or two.

  • Tactical helmets offer protection for the head only. They will block about 95% of gunfire damage done to the head. They will break after a shot or two.

  • Chest armor offers protection to the torso. They will block about 95% of gunfire damage done to the torso. More shots to break the armor is required the better the chest armor is. From worst to best is Wood, Plated, and Kevlar.

  • Hunting rifles are now in more of the Battle Royale airdrop crates. They appear in 65% of the crates instead of 50%.

  • Adjusted basic movement code for zombies for better movement and avoidance of each other

  • Shotguns have been tuned to be better used as a close range weapon. They now fire 8 pellets instead of 12. Each pellet does more damage to compensate. The cone of fire for pellet shots has been slightly reduced. Shots do not travel as far as they used to, and will do no damage after about 50 feet.

NPC movement enhancements:

  • NPCs attack while moving
  • Eliminated several “stuck states”, which would cause NPCs to become non-responsive.
  • Perpetually stuck NPCs trigger their own deaths after 1-2 minutes.
  • Improved ground detection for the procedural spawner system.
  • Spawners detect attempts to spawn off of nav mesh (i.e. no more deer / zombies on rooftops).
  • Fixed empty foundation despawning to take expansions and socketed stairs into account. Will help to clean up unused foundations.

Animations

  • Reworked several shooting, running, and reloading animations.
  • Adjusted melee to prevent character "lifting" when crouched
  • Adjusted in one-handed actions for smoother transitions
  • Updated the blended skeletons and animations for smoother transitions.
  • Adjusted sound markup for better sync with actions.

User Interface

  • Icons in descriptions are larger and easier to see (and should have better contrast)
  • Should no longer be able to interact with objects by pushing their camera through/over collision
  • Added Force Single GPU option to UI (and defaulted to OFF) since SLI support is not ideal

Environment

  • Shotguns have been tuned to be better used as a close range weapons.
  • Impact FX will better match the material types of objects hit. Added a water-splash effect for characters when standing still in water.

Misc

  • Fixed spears so they can be picked up again
  • Fixed the 3rd person camera arm so it’s not blocked by arrows or spears
  • Error support for showing username when having trouble logging in
  • Shirt timers are adjusted (insta-shred has been fixed)
  • Enabled door damage for guessing wrong password on PvE servers.
  • Disabled the ability to prone/crouch in areas that place the player’s head under water.
  • Fixed worn item durability loss due to damage. Worn equipment will now properly disappear / break when damaged to 0 durability.
  • Fixed empty foundation despawning to take expansions and socketed stairs into account. Will help to clean up unused foundations.
  • Fixed area of effect (explosion) damage to structures. This eliminates the “invulnerable base” issues.

This is the new available server List:

North American servers

(Battle Royale)

  • Battle Royale (US)
  • Battle Royale (US) - First Person
  • Battle Royale Team - 2 Person
  • Battle Royale Team - 5 Person

(private)

  • DayBreak
  • The Stronghold
  • The NGTZombies Horde Server
  • Tranquility

(hardcore)

  • Abraxas
  • Alpha
  • Anguta
  • Bandit
  • Barricade

(PVE hardcore)

  • Affliction
  • Decay
  • Wicked
  • CERBERUS
  • Axe Away

(Standard)

  • Abomination
  • Alastor
  • Another day
  • Antidote
  • Batter
  • Bane
  • Blight
  • Blackout
  • Bloodscorn
  • Boneyard
  • Brains
  • Chaos
  • The journey
  • Deadzone
  • Gangrene
  • Doomsday
  • Misery
  • Fallen
  • Brokenlands
  • Feed
  • Overnight
  • Pandemic
  • Solace
  • End Times
  • Requiem
  • Mors
  • Gravelands
  • Darkwood
  • Reanimation
  • Jikininki
  • Darkwinter
  • Damnation
  • Lacerated
  • Romero
  • Hatred
  • Deserted
  • Deadwood
  • Contagion
  • Ground Zero
  • Dreadlands
  • Loner's Road
  • Extinction
  • Little hotel
  • Tatters
  • Deathgrip

(PVE)

  • Astaroth
  • BloodSky
  • Willamette
  • Redmoon
  • Shock
  • Chainsaw
  • Plague
  • Syndrome
  • Hell
  • No Hope
  • Disturbance
  • Scavenge
  • Matheson
  • Fenix
  • Dangerous
  • Deathlinger
  • Wastes
  • Bitten
  • Last Hope
  • The fearless

European Servers

(Battle Royale)

  • Battle Royale (EU)
  • Battle Royale (EU) - First Person
  • Battle Royale Team - 2 Person
  • Battle Royale Team - 5 Person

(Hardcore)

  • Vienna (EU)
  • Marseille (EU)
  • Berlin (EU)
  • Asgard (EU)
  • Amsterdam (EU)

(PVE Hardcore)

  • HeartLock (EU)
  • Fiend Fire (EU)
  • Lodz (EU)
  • Belgrade (EU)
  • Bremen (EU)

(Standard)

  • Kishinev (EU)
  • Sevilla (EU)
  • Milan (EU)
  • Outpost 7 (EU)
  • Rotterdam (EU)
  • Trafalgar (EU)
  • Gaben (EU)
  • Budapest (EU)
  • >Elysium (EU)
  • Munich (EU)
  • Viking (EU)
  • Bonfire (EU)
  • Devastation (EU)
  • Valencia (EU)
  • Bloodletting (EU)
  • Malaga (EU)
  • Bollocks (EU)
  • Dusseldorf (EU)
  • Stuttgart (EU)
  • Bloodcurdle (EU)
  • Roma (EU)
  • Hannover (EU)
  • Europa (EU)
  • London (EU)
  • Moscow (EU)
  • Copenhagen (EU)
  • Essen (EU)
  • Dortmund (EU)
  • Hamburg (EU)
  • Zed (EU)
  • Walking Corpses (EU)
  • Madrid (EU)
  • Lisbon (EU)
  • Zeddit (EU)
  • Frankfurt (EU)
  • Stockholm Syndrome (EU)
  • Barnaul (EU)
  • Birmingham (EU)
  • Paris (EU)
  • Banshee (EU)
  • >Barcelona (EU)
  • Krakow (EU)
  • Badlands (EU)
  • Arctic Hell (EU)
  • Abondoned (EU)

(PVE)

  • Chelyabinsk (EU)
  • Minsk (EU)
  • Face Off (EU)
  • Crazed (EU)
  • Deadville (EU)
  • Bullet Points (EU)
  • The Union (EU)
  • Oslo (EU)
  • Shrapnel (EU)
  • Naples (EU)
  • St. Petersburg (EU)
  • Breslau (EU)
  • Perm (EU)
  • Ignition (EU)
  • Stockholm (EU)
  • Turin (EU)
  • Genova (EU)
  • Last Living (EU)
  • Cologne (EU)
  • Bastille (EU)

Oceanic Servers

(Battle Royale)

  • Battle Royale (AU)
  • Battle Royale (AU) - First Person
  • Battle Royale Team (AU) - 2 Person
  • Battle Royale Team (AU) - 5 Person

(Standard)

  • Adelaide
  • Brisbane

(PvE)

  • Sydney

Source

Test Server Update (13/10/2015)

Posted on 13/10/2015 at 7:00PM UTC

EDIT: I have pushed some additional game asset fixes with a Steam patch - make sure to validate assets and check your Steam Content Build ID (Library --> H1Z1 Test Server --> Properties --> Local Files)


I am updating the Test Server with some more collective fixes:

  • changes to the map (resulting in another large patch)
  • adjustments to spawns around the hospital area
  • adjustments for descriptions
  • fix for occasional zombie towers near airdrops

Client Version 0.112.1.63768, Steam Content BuildID 813623 814036

Source

Test Server Update (09/10/2015)

Posted on 09/10/2015 at 3:00PM UTC

We're patching the Test Server this morning to address some issues, including:

  • Problems rendering or loading characters (causing missing parts of characters or G10 errors) - you may need to delete existing characters in some cases.
  • Despawn times of vehicles should be more consistent
  • Collision and other placement issues on the map
  • Item Spawn adjustments
  • AI pathing data

Client Version 0.110.1.63405, Steam Content BuildID 807879

UPDATE: 10:30pm Pacific:

We are publishing a Test Server patch with some more collective fixes to the terrain and placed objects (these changes make it a large patch), AI navigation data, and other design parameters. These changes include:

  • Adjustments to skin weighting on models
  • Fixes for collision in hospital areas
  • Adjustments to the map and navigation data for AI
  • Adjustments to item spawning in hospital and surrounding areas

Client Version 0.111.1.63548, Steam Content BuildID 809520

Source