Test Server Update (09/10/2015)

Posted on 09/10/2015 at 3:00PM UTC

We're patching the Test Server this morning to address some issues, including:

  • Problems rendering or loading characters (causing missing parts of characters or G10 errors) - you may need to delete existing characters in some cases.
  • Despawn times of vehicles should be more consistent
  • Collision and other placement issues on the map
  • Item Spawn adjustments
  • AI pathing data

Client Version 0.110.1.63405, Steam Content BuildID 807879

UPDATE: 10:30pm Pacific:

We are publishing a Test Server patch with some more collective fixes to the terrain and placed objects (these changes make it a large patch), AI navigation data, and other design parameters. These changes include:

  • Adjustments to skin weighting on models
  • Fixes for collision in hospital areas
  • Adjustments to the map and navigation data for AI
  • Adjustments to item spawning in hospital and surrounding areas

Client Version 0.111.1.63548, Steam Content BuildID 809520

Source

Test Server Update (06/10/2015)

Posted on 07/10/2015 at 7:00AM UTC

You will see the Test Server update shortly with a big patch and bunch of changes.

Client Version 0.108.2.63026, Steam Content BuildID 804467

This is a bit of a catch-all patch, in addition to the new features to you might want to validate your Steam Game Cache files in your Steam Library (if you haven't done it for a while). There are bound to be problems with some of the new features and buildings, so please chime in with anything that's .. unexpected.

New Stuff/Key Changes

  • The Item Exchange
  • The ATV first pass tuning - You have been warned - have fun - You will probably die - often
  • Ghillie Suits will appear in airdrops that have hunting rifles in them
  • Armor now works by blocking a portion of damage that would have been done. This absorbed damage is applied directly to the durability of the item. When the durability becomes 0 the item will break and be removed visually and from the equip slot.
    • Motorcycle helmets offer protection for the head and face. They will block about 50% of gunfire damage to the head or face. They will break after a shot or two.
    • Tactical helmets offer protection for the head only. They will block about 95% of gunfire damage done to the head. They will break after a shot or two.
    • Chest armor offers protection to the torso. They will block about 95% of gunfire damage done to the torso. More shots to break the armor is required the better the chest armor is. From worst to best is Wood, Plated, and Kevlar.
  • Hunting rifles are now in more of the Battle Royale airdrop crates.
  • Adjusted basic movement code for zombies for better movement and avoidance of each other
  • Shotguns have been tuned to be better used as a close range weapon. The cone of fire for pellet shots has been slightly reduced. Shots do not travel as far as they used to, and will do no damage after about 15-20 meters.

Some of the NPC movement enhancements:

  • NPCs attack while moving
  • Eliminated several “stuck states”, which would cause NPCs to become non-responsive.
  • Perpetually stuck NPCs trigger their own deaths after 1-2 minutes (we expect some videos).
  • Improved ground detection for the procedural spawner system.
  • Deer / Zombies on rooftops should be more rare.
  • Fixed empty foundation despawning to take expansions and socketed stairs into account.

Animations

  • Reworked several shooting, running, and reloading animations.
  • Adjusted melee to prevent character "lifting" when crouched
  • Adjusted in one-handed actions for smoother transitions
  • Updated the blended skeletons and animations for smoother transitions.
  • Adjusted sound markup for better sync with actions.

User Interface

  • Icons in descriptions are larger and easier to see (and should have better contrast)

Environment

  • Impact FX will better match the material types of objects hit.
  • Added a water-splash effect for characters when standing still in water.

Other bits

  • Fixed the 3rd person camera arm so it’s not blocked by arrows or spears
  • Shred timers are adjusted (insta-shred should be fixed for all)
  • Enabled door damage for guessing wrong password on PvE servers.

Source

Patch Notes (18/09/2015)

Posted on 18/09/2015 at 1:00AM UTC

Servers will be coming down at 5AM Pacific tomorrow for approximately 2 hours.

Patch Notes:

In addition to various fixed crash bugs:

Animation
  • Fixed popping in iron sight transitions
  • Fixed many cases of frozen animations after exiting vehicles
  • Fixed issue where a animations would freeze while holding a shotgun while crouched or while sprinting and reloading
  • Fixed several cases of animations getting stuck in jumping or falling state
  • Fixed issues where and observed 3rd person aim doesn't line up with 1st person aim
  • Fixed bug that allowed going prone and fire backwards
  • Fixed de-sync for prone animations showing prone players as standing when holding the AK47

Audio
  • Fixed several cases of audio sticking around between switching servers or BR rounds
  • Fixed cases where running audio would persist between 1st and 3rd person while pistol was equipped.

General
  • Removed Leader Board display temporarily from BR (related to crash bug when put into a parachute) - statistics are still being recorded.
  • Fixed issue where an equipped bow stays on your back even after you get rid of the bow
  • Fixed issue where vehicles were able to coast through water by turning off the engine before entering a water source.
  • Fixed ability to double prone through floors and ceilings
  • Fixed issue when dropping from a parachute (1st person) and landing to see the inside of the players head
  • Fixed many cases of movement de-sync causing invisible players on some clients
  • Adjusted rendering distance for some barrier objects
  • Adjusted weather settings for less doom and gloom
  • Police car is now far less likely to explode on collisions with poles
  • Players will no longer remain on fire forever if hit with a Molotov.
  • Dead players should no longer shows up as undressed when coming into proximity
  • Fixed case of stuck on the loading screen due to environment rendering deadlock

UI
  • Fixed issue preventing properly skinning boots and shoes
  • Fixed issue where fog circle wouldn’t appear on the map.
  • Fixed issue with throwable items showing an incorrect ammo count [1/1 when holding 1 item]
  • Entering and exiting vehicles by pressing “E” is now more responsive and only require one button press.
  • Added ability to hide chat messages

Source

Test Server Update (16/09/2015)

Posted on 17/09/2015 at 6:00AM UTC

We are patching the H1Z1 Test Server to address a few assorted crashes and also players should find:

  • fewer cases of frozen animations after exiting vehicles
  • a few hundred MB of clean up for patched audio files
  • adjustments to timing for entering vehicles and switching seats

Client Version 0.104.1.61310, Steam Content ID 778278

Source

Hotfix (15/09/2015)

Posted on 16/09/2015 at 7:00AM UTC

Test Server Update (13/09/2015)

Posted on 13/09/2015 at 7:30PM UTC

We are updating the Test Server with a variety of small changes to address stability and memory leaks. There isn't a specific list of all the changes, but please pay attention to any changes in behavior for:

  • Frame Rate - If you notice a repeatable or consistent improvement or loss of frame rate, please report it.

  • Memory Leaks - If you see or notice any change in memory or frame rate over time, we are interested.

  • "Spontaneous" crashes - Several of the changes would appear to be random crashes, but could be crashes related to in-game special effects, logging in or out, and other strange (but not generally repeatable) crashes.

Client Version 0.101.1.60988, Steam Content Build ID 772920

Source

Hotfix (06/09/2015)

Posted on 07/09/2015 at 5:15AM UTC

We will be hotfixing in some data that should correct the FPS loss. You should see the download available at approximately 10:30PM Pacific tonight.

Client Version 0.121.8.60477, Steam Content Build ID 764751

Source

Test Server Update (01/09/2015)

Posted on 01/09/2015 at 11:00PM UTC

We're updating our Test Server for stability and more consistent behavior with animations.

Animation
  • Fixed flipped ax direction
  • Fixed popping in iron sight transitions

Environment
  • Removed Leader Board display temporarily from BR (related to crash bug)
  • Adjusted rendering distance for some barrier objects
  • Adjusted weather settings for less doom and gloom

UI
  • Added ability to hide chat messages
  • Fixed ignored keystrokes when interacting with objects quickly
  • Fixed another case of stuck on the loading screen due to environment rendering deadlock

Client Version 0.93.1.59943, Steam Content BuildID 758267

Source

Test Server Update (31/08/2015)

Posted on 31/08/2015 at 11:00PM UTC
  • Fixed - vehicles are now affected by water when disabled
  • Fixed - occasional crash/lockup during animation updating
  • Fixed - additional cases of player desync (players not appearing for other players)

Client Version 0.92.1.59833, Steam Build ID 756699

Source

Hotfix (29/08/2015)

Posted on 29/08/2015 at 11:00PM UTC
We are publishing a client-only hot-fix to address the following items:
 
  • Fix for sound file memory leak (causing persistent effects like rain)
  • Fix for several cases of player stuck in persistent falling state
  • Fix for crash/endless loading screen case (potentially related to entering a server, BR match start, or survival re-spawning)

Client Version 0.121.4.59787, Steam Content BuildID 754992

Source