Sign In Through Steam

Test Server Update (10/08/2015)

Posted on 11/08/2015 at 2:10AM UTC
Client Version, Steam Content ID 727880

This build is primarily a few client-side crash fixes and some server-side changes, but there are two things you might find interesting:
  • Door codes have been expanded to 16 alphanumeric characters
  • You can point and report a player (ctrl+r is the default) once every 10 minutes

As always, reply with any feedback!


Test Server Update (07/08/2015)

Posted on 07/08/2015 at 11:25PM UTC
Client Version, Steam Content ID 725279

  • Server performance tweaks
  • Assorted small occurance crash problems
  • Fix for a case of "stuck on the loading screen"
  • Adjusted "damaged" effect
  • Fix for mouse wheel zooming map out

EDIT: Also, please keep an eye out for ... well, report any cases of invisible players on the BR servers. This update should have all of the code changes so far to help combat this desync issue.

If you'd like to help test this update, you can see about getting a bunch of your friends onto the Test Server to help test!


Test Server Update (06/08/2015)

Posted on 07/08/2015 at 12:10AM UTC
Client Version, Steam Content ID 723796

  • Fix for problems with melee weapons and actions in BR play
  • Added additional hints for loading screen (more than 1 now!)
  • behind-the-scenes server stability changes

EDIT: We are also testing support for shutting down BR worlds before updates more cleanly by locking them 30 minutes ahead of time. This may start happening with updates from now on.


Test Server Update (05/08/2015)

Posted on 05/08/2015 at 10:05PM UTC
Client Version, Steam Build ID 722252

  • Fix for parts of models not rendering (including some cases of invisible players)
  • Loading screen spinner and status
  • Game hints on loading screen
  • Improved grouping controls
  • Adjustments to VoIP displays
  • Fix for lost focus on UI with Steam Overlay active
  • Fix for many cases of containers immediately closing when being looted
  • Activated BR leaderboards

As always, please give as much detail as you recall when reporting issues with any of these items (or other issues you encounter).

EDIT: 9pm: This build is not quite ready to go out to the Live servers, but it's close. Keep reporting any issues and I'll keep folks updated with the next live patch ETA.


Test Server Update (04/08/2015)

Posted on 04/08/2015 at 3:00PM UTC
EDIT: New Update to Test Server at around 3:30pm

Client Version, Steam Build ID 720376
  • More adjustments to AI and spawning
  • Changes to address invisible players
  • Changes to make vehicles more persistent
  • Fixes to help prevent additional cases for vehicles not staying on top of objects
  • a few assorted crash fixes

EDIT: This is from the morning update:

Client Version, Steam Build ID 719018

Much of what's being tested here is on the server side, but here's a couple of things to watch out for. There are a few things still in progress, so please pay special attention to and help us with feedback on:
  • Cases of riding player’s camera flipping out while being driven around
  • Cases of damage dealt when player is logging in
  • AI responsiveness and overall spawning
  • Overall stability of the game client


Hotfix (01/08/2015)

Posted on 01/08/2015 at 2:30PM UTC
We are publishing a hotfix to the game client.

Client Version, Steam Build ID 716515

You should notice the following changes:
  • Adjustments to jumping height and mechanics
  • Adjustments to falling damage calculations
  • Fix to help prevent damage issued on initial login
  • Fix to code preventing some files from properly loading
  • Adjustments to placement rules

EDIT: This client was activated at 7:30 am pacific time


Test Server Update (31/07/2015)

Posted on 31/07/2015 at 10:00PM UTC
Tom Schenck (Technical Director) wrote:
We are publishing a few changes to the Test Server shortly.
  • Fixes for a few client crashes
  • Adjustments to address fall damage
  • Adjustments to jumping
  • Fix to stop damage caused on initial login

EDIT: 8:30pm Pacific

We are publishing another update to the Test Server with a few more changes:
  • Adjustments to placement rules
  • Further adjustments to falling and jumping
  • additional server stability changes

Client Version, Steam Build ID 716483


Patch Notes (30/07/2015)

Posted on 30/07/2015 at 5:00AM UTC
Greg Henninger (Community Manager) wrote:
Servers will be coming down at 5AM Pacific for 3 hours.

Patch Notes:
  • Jumping height was corrected
  • Server fix for invisible players in BR and Survival
  • Fixed issue where bleeding only lasts for one second
  • Crash fix when entering vehicle
  • Crash fix related to entering group BR
  • Crash fix in rendering
  • Fixed bug where in BR, players could still click and use a second tactical first aid kid (TFAK) while they already have one. It doesn't stack the effect, but their TFAK gets consumed and wasted.
  • Fixed placement highlight sometimes not appearing (shader fix).


Patch Notes (28/07/2015)

Posted on 28/07/2015 at 2:45AM UTC
Greg Henninger (Community Manager) wrote:
H1Z1 servers will be coming offline at 5AM Pacific. There is a general Daybreak maintenance at 6AM for 2-3 hours. H1Z1 servers will come back up after that maintenance.

Patch Notes:
  • Vehicles should no longer sink into ramps, stairs and deck expansions
  • Fixed invisible zombies after being hit by cars on headshot-only servers.
  • Fixed interaction problems with BBQs and furnaces.
  • Fixed a bug with the direction of some melee particle effects.
  • Nameplates and health bars should be appearing again on test
  • The Nameplate should now line up with the player head.
  • Fix for crash bug in the animation system
  • Core Game: You can no longer stack First Aid Kits. First aid kits will override the effects from Bandages and Gauze. Bandages and Gauze can still be stacked with each other but not First Aid Kits.
  • Battle Royale: Replaced First Aid Kits with Tactical First Aid Kits and replaced Bandages with Field Bandages. Tactical First Aid Kits stack with Field Bandages and Gauze. Field Bandages and Gauze can be stacked with each other.
  • The fire axe will now work properly again.
  • Removed recipe wipe from hardcore rule set.
  • Fixed prone rifle rolling (works for both Male and Female) Hold down Shift+A or D while in prone
  • Added Messaging to players to use [NUMPAD1] to Team Chat.
  • Fixed issues where Gun slide would stay open ammo still remaining
  • Added rewards to Team Battle Royale.
  • Added Voice and Group indicators to nameplates.
  • Object Placement is no longer allowed while crouching or prone.
  • Fixed a problem causing some players to not appear to nearby players after initially spawning.
  • Grenades now trigger the proper effects based on ground material.
  • Toggle HUD resources remapped from “F” to “H” key by default.
  • Fixed several bugs related to objects not detecting rain properly (campfires, dew collectors, etc).
  • When teammate drops from team in the box of destiny, a notification should be sent to the other player(s) on the team indicating the present size of their team and the character name of the player that dropped.
  • Fixed issue where some players were unaffected by bullets (invincible player/rubber bullet bug).
  • Added global team chat to key binding/display in group window.
  • General improvements to zombies and animal awareness.
  • Multiple mics are now displayed on HUD .
  • Nameplates now have a mic icon which appears during voice chat.
  • Adjusted bear AI to be more responsive.
  • Fixed bug where you were unable to place a wall on base expansion where the foundation and expansion meet.
  • Fixed issue which caused the inventory window to close prematurely.
  • Added team chat “How to use” notification to players in team BR.
  • Added team member notification message in team BR.
  • Zombies should no longer warp to another dimension occasionally after being run over by vehicles. Wormhole should be closed.
  • Crop growth is now persistent after server restarts.
  • Made changes to the Body Simulation. Sims should now work as designed.
  • Lock codes should now work properly after server restarts.
  • Made trees provide better cover versus projectiles.
  • Updated iron sights position on rifle animations.
  • BR: Turned off "Team kick" when player disconnects before the match starts.
  • Bug fixed in base construction that could leave a foundation socket unusable until the next server restart.
  • BR: Adjustments to the parachute sequence.
  • BR: Added a text notification for matches that end in a draw.


Hotfix (27/07/2015)

Posted on 27/07/2015 at 7:00PM UTC
Tom Schenck (Technical Director) wrote:
Client Version, Steam Build ID 709205 (activated at around 10:45am pacific)

  • Fix for crash during heavy simulation work