Live is available to patch and play. A wipe was performed on Live.
While we were initially hoping to push this update out without requiring a wipe, escalating abuse of the exploits fixed within indicated that it would be best for our players to wipe out the unfair advantage that these abusers had gained through cheating.
This update is focused on bugs and fair play. In addition to the base intrusion exploits patched below, this update's anti-cheat update includes significant improvements to systems related to intrusion detection (which leads to bans) and prevention (which keeps the cheat action from working correctly).
Bug Fixes and Updates:
Our next major content update is several weeks away from appearing on Test, and with it will come the new construction tier, upgrade system, and extensive re-balancing that will require some time on Test before it releases to Live.
Thank you Survivors!Source January 16, 2018
Happy New Year Survivors!
Just Survive is available to patch and play. There was no wipe with this update.
This update includes the following changes:
We have a lot in store for Just Survive in 2018! We have the first of many major content updates in development, including Stone Construction. We'll talk more about this Construction update in the coming weeks.
We understand that many players are concerned with fair play, anti-cheat, bugs and stability, and updates addressing those issues (like today's update) will be published prior to the next major content release.Source January 3, 2018
Just Survive is available to patch and play.
Note - shortly after the update yesterday we resolved an issue that was giving a small group of players erroneous unfair play rejections. No player accounts were affected by this but it did lock some players out for a period of time.
This update includes the following fixes:
Just Survive has been updated and is available to patch and play.
To accommodate map changes and fixes below, Just Survive servers have been wiped.
This update includes significant anti-cheat updates, including new technology to detect, prevent, and punish players passing through world geometry and player constructed bases.
This update includes the following updates:
This update introduces the Avalanche Crate!
There’s no better way to update your look for the season than items from the new Avalanche Crate! This crate has items to add some holiday cheer to your Stronghold, or to let other survivors know that you’re ready to stay frosty.
Crates can be purchased with Daybreak Cash via the in-game Marketplace. Recipes can be used to craft multiple copies of an item, but each item you craft requires that you gather the necessary materials through gameplay.
Players who log in between 10:00AM PST on December 19th through 12:00AM PST January 2nd will receive one free Avalanche Crate
This update also brings a Holly Jolly Rampage!
From December 19th through January 2nd, festive zombies roam through Anywhere USA (Z1) and Badwater Canyon, carrying gifts for good survivors and coal for everyone else. "Sleigh" these zombies for a chance to receive one of these three gifts:
Players who log in between 10:00AM PST on December 19th through 12:00AM PST January 2nd will receive a free Patchwork Rudolph NoseSource December 19, 2017
Just Survive is available to patch and play! This update and maintenance did not involve a wipe.
A note on cheating - with the renewed interest in Just Survive comes a renewed interest in cheating. The team has been working diligently and putting in extra hours to combat this, as made obvious by the numerous updates to Just Survive since the 11/20 return of Z1.
First and foremost, to report a cheater, send an e-mail to [email protected].
Generally speaking, there are two steps to defeating a particular cheat:
Alongside the reactive, specific cheat prevention that has been the focus of recent patch notes, there is a larger effort focused on proactive anti-cheat systems. We continue to work on these systems and more of them will be coming online in future updates. When these have player-facing gameplay effects, such as base ejection, they'll be available in the patch notes. For those that do not have player-facing gameplay effects, they get lumped under the ever-present "Updated anti-cheat countermeasures". Many of these systems are already in place or in testing, but anti-cheat is a continual development.
We expect additional updates throughout December focused on these systems (as well as new features!)
This update includes the following fixes:
Just Survive Live has just been updated with a host of anti-cheat and stability fixes. Accompanying these updates is a full server wipe.
Wipes are not something we take lightly. We had hoped to avoid wiping player progress while developing this update, but we were unable to publish this update before a particularly nasty duplication exploit went viral.
A large number of bans have been handed out and additional bans will follow for abusing the exploits listed below.
Remember - if have evidence of someone cheating in-game, you can report them to [email protected] and a customer service representative will investigate the issue. While many cheats are detected and action taken without requiring these reports, reporting players allows you to contribute to the discovery of new methods of cheating and ensure that action is taken against those that cheat.
This update includes the following fixes:
We appreciate and are humbled by the influx of players, new and old, and would like to thank you for your patience as we work to combat the malicious few who attempt to cheat. While we believe at this time that we have resolved all cheating vectors, we remain vigilant and will continue to combat cheats as they become known.
We’d also like to thank the many individuals who have helped us discover and eliminate many of the exploits listed above – your dedication to the Just Survive Community benefits every one of us.Source December 1, 2017
Today we have pushed out a hotfix for the Holiday Weekend that fixes two major issues. A larger update is on track for release next week, but will not make it out before the Holiday.
This update fixes these two critical issues:
With this update, you should be able to pick up or open foundations, stashes, storage containers, etc, if they have no item on top of them. If there is an item on top of them (for example, if you have built a wall on a foundation, or have dropped items out of a stash onto the top of it) you will still need to clear the top of the object before being able to interact with it. We will be improving this in our next update :)
If you have lost a base to this claiming bug and would like to recover the base, you can contact our customer support team at help.daybreakgames.com. This ownership change is documented in our logging system and they are able to verify and revert ownership upon request. To expedite your support ticket, please ensure that you provide your character name, server name, and as much location information as you can (grid location, description, screenshots are a major plus!) so that they can quickly find the correct base to verify.
We hope you're enjoying this major update and you will see several more updates within the coming weeks.
Thank you Survivors!Source November 22, 2017
We’ve got a large update rolling out today, so let’s start with a few highlights, followed by the core notes further down:
If you’d like to learn more about how all of these changes came about, we recommend you read this article, detailing how our Test Server updated and evolved over the past handful of weeks. We’re excited for all of you to jump into this update for Just Survive.
With that, let's get to the bulleted list!
The following Known Issues with this build are in active development and do not need to be reported:
This is a small patch to fix an known exploit (already fixed on test) for the live game.Source October 30, 2017
During this morning's maintenance, we've published some back-end server optimizations that should improve server performance.
There are no player facing changes.
Server performance improvements mean you will see better responsiveness on opening your inventory / looting containers, opening doors, and player / vehicle movement and shooting.
There is an exploit that surfaced over the weekend, this is not addressed in this patch. There is a fix underway and we will publish it as soon as we are able to do so.
A reminder: to report exploitable game bugs, please do not publicly share hints or reproduction steps for them - this does not accelerate our ability to fix these issues, but does ensure that the quality of your gameplay experience and the experience of others suffers.
If you find an exploitable game bug or mechanic, you can report it privately three ways:
Exploiting game bugs to create an unfair advantage can result in suspensions or bannings on your account. Don't do this, even if it's "just to test."
We hope to have a hotfix for the exploit available soon.Source October 22, 2017
We have updated Just Survive without a wipe, so all of your progression will remain.
Due to map adjustments, you may find that some trees/rocks/etc have shifted in Pinemill Reservoir, and this may cause your character in certain cases to be in an invalid location.
We've added a /stuck command to address this issue - type "/stuck" into the chat and press enter, and the game will attempt to relocate your character to a safe exterior location. If this fails to work, /respawn will respawn your character (you will lose your equipment).
This update brings a large number of new features and content to Just Survive:
Today we’re bringing a substantial update to Live servers that improves our core feature set, addresses a number of bugs/exploits and incorporates your feedback.
One major note on that last point is that we’ve overhauled Shacks and returned them to the game. This new metal structure is sizeable, sturdy and they can even be decorated! Originally, we anticipated those who had used Shacks would instead leverage the Barricade and Stash mechanics once we transitioned to Badwater Canyon. Though we’ll continue to expand upon and improve those systems (see Metal Barricades in the notes below) your feedback has made clear that you still want Shacks, so now they’re back and better than ever.
This update also yields some major improvements to the Stronghold system. From the outset, we’ve wanted to provide a number of unique Stronghold materials along with items to combat their increasing strength, and today we’re taking another step forward with Metal Stronghold Components. The introduction of Pipe Bombs, Dynamite, and bundles thereof is a game changer, and since Metal Components are fully resistant to melee weapons and have increased resistance against firearms, you’ll need those explosives to make a big dent in upgraded Strongholds.
In addition to adding many new items and recipes to the game, we’ve also made numerous changes to both the loot system and loot balance. Often requested by the community, one of the key changes is a new system that automatically cycles loot over time in an area. This means it is no longer necessary to “recycle” the loot by dumping the unwanted contents on the ground to allow the container to repopulate fully.
These elements are just some of the significant improvements we’ve made to the experience, so we urge you to check out the detailed list below and look forward to seeing the impact they all make when you try them in game.
This update required a server wipe to ensure that key system changes like the auto-cycling loot functioned without error.
The following changes and bug fixes are included in this Just Survive Live Update:
We have just published an update to Just Survive and wiped the servers. While the decision to wipe was not an easy one to make, we felt it prudent in light of some issues that occurred after yesterday's maintenance.
However, this is more than just a wipe - ahead of schedule, we've got a few new features rolling out today. I mentioned in the Producer's Letter this week that "we see no need to hold back individual features to a specific date or patch wave." As such, this patch is short, but these features were ready to rock and roll and I think especially in light of the wipe you'll find them exciting.
We apologize for the lack of notice on the wipe, but we felt it was important to get this update out ASAP so that everyone had the opportunity to play with this update over the holiday weekend.
Those that have been watching since we first announced the downtime early this morning know that we have had an extended downtime. While we usually beat our public estimates for a downtime, in this particular case what should have been a very quick and straightforward update instead was met with a catastrophic hardware failure that has taken 12 hours to resolve.
I'd like to take a moment to thank our operations, database, and development teams for working round the clock to recover from this disaster as soon as possible, as well as the QA team that has been waiting on standby to test and verify that all behavior was normal after resolving this problem and restarting the servers. These dedicated men and women have put in an exceptionally long day today in an effort to get this catastrophic hardware failure resolved and get our servers back on line for our players for this weekend.
While we understand this extended downtime has been a cause for frustration for our player base, these teams have been working diligently since early this morning to alleviate this issue as soon as possible and I am proud and glad to work alongside them.
Thank you for your tremendous patience and at this time I am very happy to announce that Just Survive is unlocked and available to patch and play!Source August 31, 2017
We have unlocked & updated JS Live with a hotfix that targets key community issues with a focus on zombie behavior.
This update does not include a wipe.
Source August 22, 2017
JS Live has been updated and wiped.
Additional servers have been added to the US and EU regions, and a new Tokyo region has been added.
This update is the first of many updates taking place on our new map, Badwater Canyon. Expect additional regions along with deeper crafting and Stronghold mechanics in future updates.
A tremendous amount of work went into this game update, you can read our complete list of changes and fixes here.Source August 14, 2017
Starting about 2.5 hours ago, there was an issue where the discovery panel disappeared from the JS Live client for anyone who launched the game during that time.
While this was caught and fixed almost immediately, it takes about 2.5 hours for us to re-build the game, test internally, and publish the fix.
My sincere apologies for any disruption this may have caused.
If you were affected by the issue, please restart the game through Steam and you should receive the updated client via the launchpad.
Thanks!Source June 22, 2017
Quick update here about a few things on Live.
Live has been wiped and unlocked. While we had it down, we were able to integrate a new marketplace update as well. I want to be clear that this is something we’ve been wanting to roll out for a while but I absolutely didn’t want to push this out until Test had been updated with the new Badwater Canyon release. Now that the new good stuff is up on Test, I feel better about getting this update rolled into Live at this time.
Browsing through the many crates we had for sale was a complex and often confusing process, so we’ve completely revamped the Marketplace menu by consolidating all of our crate offerings into two distinct options. This makes things way more approachable and easier to use while being more cost effective as we’ve significantly reduced the purchase prices. At the end of the day, we all simply wanted you to give you more skins for less money. So we have. :)
Starting now, there will only be two crate offerings at any given time: the latest crate we’ve released (which at the time of this writing is the Outlands crate) and a new Survivor Collection which combines the vast majority of every item from previous crates into one giant offering (287 items total). Because you’ve stuck with us for so long, we’ve also dropped the price to $2 for the newest crate and just $1 for the Survivor Collection to thank you and improve your chances of getting the items you want most!
The new $2 crate, currently Outlands, will always grant one item per purchase. However, the $1 crate, the Survivor Crate, grants 2 items per purchase.
Plus, your old locked crates now only cost $.50 cents to unlock, down from $2.50!
We hope you all like this new cleaner (and cheaper!) approach.Source June 20, 2017
We just published a hotfix / maintenance to JS Live. Please keep in mind that as a hotfix and not an update, this does not include new content but rather addresses some issues that have cropped up over the last week that we wanted to react to ASAP for you guys.
the hotfix notes are short and sweet:
Please use this thread to report any issues you're experiencing on JS Live.
Q: is this a wipe?
A: no. No wipes, content, rules changes, or game mechanic updates , etc. Just fixed some back-end issues.
Q: when are the new map and strongholds coming?
Q: how do I report an issue with this live update?
A: post in this thread! While we read reddit regularly, we especially focus on official Daybreak threads for test and live updates.
We've updated Live with a small hotfix to address a few issues:
Thanks for your patience during this brief downtime!Source April 26, 2017
We've updated and unlocked JS Live with the following fixes and changes:
We’ve updated Live with a quick patch that will fix a few issues we’ve noticed:
We’ve fixed an issue where a deck with socketed items built on a tamper that had no socketed items would despawn, along with the tamper.
We’ve added new anti-cheat measures.
Additionally, yesterday there was an issue with the server "London (EU)" not spawning loot correctly, which has been resolved.
Unfortunately and unrelated to our update, there have been server issues affecting the AUS folks across not just JS but other Daybreak titles. We are still experiencing intermittent issues with those servers across all games and our Ops team is giving it their full attention.
Lastly, we’re aware of users reporting new CTD issues. At this time, the majority of crashes we are seeing appear to be DirectX11 related. While we are investigating internally, we recommend updating your video card drivers to the latest version available if you haven’t already as it may fix some of these issues.
I hope everyone has a great weekend with the new update!Source April 6, 2017
The JS Live servers have been updated and wiped. Here are the patch notes for this update:
This is an exciting update for the JS team as it marks the first time we've rolled out new content to Live in quite a while with the new weather system. This is the first new system of many to come in the months ahead as we continue developing things like the new melee system you all got a sneak peek at, as well as the new map and Strongholds just to name a few.
We hope you enjoy this update and that you'll continue to provide your invaluable feedback in the days and weeks ahead. I'll fire up a new Live Issues thread later in the day to capture specific feedback about what you're seeing and to call out the issues we're working on for you. This game exists because of you. That's never lost on us. Thanks for letting us be a part of the story!Source April 4, 2017
A small hotfix went out this morning to address an outstanding issue.
We've updated and unlocked the JS Live servers with the following fixes and features:
All Just Survive servers will be offline beginning at 11:45 AM PT for a game update. Downtime is anticipated to be approximately 6 hours.
All servers will come down for maintenance beginning at 10 AM PT for an update to address a few outstanding issues. Downtime is anticipated to be approximately approximately one hour.Source February 16, 2017
We’ve been heads down and hard at work since the last update in late December and I’m happy to announce that we’re rolling out an extensive quality of life patch today that addresses several issues (over 100 individual fixes and new features!) and also establishes a new lighting baseline for the game as we continue to polish the weather system. I realize that a lot of people in the community are hoping to see new features and systems introduced in this update (especially after watching the Community Outbreak we just did last week) but as we said during the show, we’re not quite there yet. There's an intersection point ahead of us where we'll finally be able to flip to the second part of the mantra, "Fix now. Cool later." We still have work to do on the foundation of JS before we can make good on those new plans for all of you, and extensive Quality Of Life updates like this one today will make that possible.
As you know, we’ve refocused and reprioritized what’s essential for the game over these past few months. It’d be very easy for me to go into detail about everything we plan to roll out this year for Just Survive, but I feel doing so would be a tremendous disservice to all of you if features or dates slipped. We don’t want to be that kind of development team. While I understand the frustration you as players feel, I do hope you understand why it’s important for us to be a little more responsible in how we announce and roll out brand new features.
Your feedback is always amazing and the entire team here hopes you keep that up. I’ve said it before, but it bears repeating: we don't get a chance to reply to everything, but we do read every single thing you post. I love this community's enthusiasm and hope that these updates mean as much to you as they do to us. It is not lost on us just how important this game is to all of you. I hope our dedication to you with updates like this demonstrates just how important the game is to us, too.
Thank again for your continued patience and support. We hope you enjoy the update!
Game Update Notes:
We have updated and unlocked the Live servers. We made a lot of headway these past few weeks so I'm going to list out everything we've done since our December 2nd update here. Please note that there is NO WIPE with this Live update and weather will not appear on Live at this time.
As noted above, we are holding weather back for the time being. It will remain on Test as we continue to improve it, but it's not quite ready for prime time. It needs a full art pass, season tuning, transitions are a bit wonky, and so on.
Also, we didn't fix everything for this update that we wanted to - emotes not working for some people, for instance. We're still working on a few things like that. I'll start another "Live Issues" thread as I usually do after a push so we all have one place to collect our thoughts and feedback.
We hope you enjoy the update and on behalf of the entire Just Survive team, Happy Holidays!! :)Source December 21, 2016
All Just Survive servers will be offline beginning at 1:00 AM PT (9:00 AM UTC) for a game update. Downtime is anticipated to be approximately 6 hours.
Inventory and Items:
Key known issues:
All servers will come offline for a brief maintenance beginning at 1:00 AM PT (9 AM UTC) and are anticipated to be unavailable for approximately 1 hour.
This is to address an outstanding technical issue and will not make any gameplay changes.
All Just Survive servers will be offline beginning at 2:00 PM PT (10:00 PM UTC) for a game update. Downtime is anticipated to be approximately 6 hours.
This game update will include a wipe of all servers and characters!
Sorry for the late post, everyone! Here's the release notes for the patch that will be out today.
Edit: Target up-time is still 1 pm Pacific. I'll try to update on Twitter if this changes.
Quality of Life Changes
All Just Survive servers will come down for maintenance beginning at 1:00 AM PT (8 AM GMT) for maintenance. Downtime is anticipated to be approximately 3 hours. Players can note the following changes:
All servers will be unavailable beginning at 1:00 AM PT (8 AM GMT) for maintenance to introduce a game update. Downtime is anticipated to be less than 4 hours.
Players may note the following changes:
All servers will be unavailable beginning at 1:00 AM PT (8 AM GMT) for maintenance to introduce a game update. Downtime is anticipated to be less than 4 hours.
Note from the Team:
Combat Update Notes:
For those that don’t know me, my name is bronstahd (Garrett Fern), and I’m a combat and gameplay designer working on H1Z1: King of the Kill. Tomorrow we are releasing an update we’ve internally termed “the combat update” which is the result of a focused push toward improving combat and related gameplay systems. I wanted to spend some time talking about several of these changes in greater detail to give some insight into what’s changed and why we’re excited about this update’s release.
We’ve continued working to improve the consistency of the shotgun. Our goal is that the shotgun should be a powerful, up close threat. This update further tightens the shotgun’s spread of fire, making it more powerful up close. In addition, the shotgun’s damage will fall off over distance, so it isn’t too powerful at range. The feedback we’ve seen has been positive so far, so we’re really looking forward to seeing these changes on the live servers.
Cone of Fire
Recently, we added Cone of Fire adjustments based on your character's movement state. We did this because, put simply, guns were performing far too accurately when running and jumping. Philosophically, our belief has always been that aiming down sight should be the most accurate method of aiming; this change made sure that's the case.
However, it was also possible to aim down sight while jumping, which also allowed for tremendous accuracy in a way that didn't make sense. This update addresses that issue by preventing ADS while jumping or falling. This has also allowed us to ease up on some previous combat restrictions around movement and it will now be possible to shoot and ADS directly from sprint. You'll no longer have to wait for your character to slow down and suffer a delay when trying to shoot.
General Weapon Polish
This update also contains a lot of general weapon polish. In no particular order, here's what you should expect to see:
• Historically, melee weapons have been underwhelming and of little use. As a first step toward addressing this, we've increased melee weapon damage across the board. This won't entirely fix melee weapons, but it should be a noticeable improvement:
• Since our last change to the AK-47 we've been listening to the community and the feedback has been pretty clear: it's not powerful enough when compared to the AR15.
We've been internally testing a faster fire rate for the AK-47 which we'll be rolling out with this update. Here's what you should expect to see:
We think this change will create nice some trade-offs between the weapons and make the AK-47 a compelling choice once again.
We believe that when a player dies it should be very clear to them what killed them. That’s not always the case currently. As a first step towards remedying this, we’ve added a damage log to the death screen that will display how much damage the attack that killed you did and whether or not it was a headshot. Moving forward, the plan is to re-work the death screen so we can display even more information about cause of death.
We've also made some changes to the way Armor works that should improve the reliability of body armor:
Hit reaction animations would cause the other character's head moved, often preventing a quick follow-up shot from registering as a headshot when it should. Other characters will no longer flinch out of the way when shot.
Camera & Reticle Improvements
In some cases, it was possible for one player to have clear line of sight on another player, due to the camera being offset above their head, while actually being obscured from the other player’s view. We felt this would be unfair, and in these cases (generally, when your character is very close to medium-height cover) projectiles will still originate from the weapon model. We’ve added feedback to the reticle to make it clear when this is happening.
Select a respawn region upon death: Now upon death, you'll be presented with a spawn selection interface. From this interface you'll choose a grid square to respawn within. Your actual location will be random within chosen grid.
Vehicle Anti-Hoarding measures:
In an effort to combat vehicle hoarding and to give more players an opportunity to obtain a vehicle we’ve made the following changes. The changes are intended to make vehicles a little more transitional so that you can find one, use it up, and then more easily find another one.
That’s our first pass at the solution. We will now observe and make adjustments as necessary.
Nomad server: This is a new ruleset in which you cannot build bases in the world. We will be standing up two US worlds and two EU worlds initially.
Bullet conversion is being removed from the game
The in-game map now shows your current world position. If you're in a group, you'll also see indicators for each group member
Limited base building ruleset is now be instituted across all worlds
Zombies are now be more abundant. We fixed a lot of issues with the zombie/wildlife spawning system which was degrading the experience over time.
Characters are now equipped with a skinning knife. This knife is necessary to harvest wildlife and zombies. You can now target the dead NPC and press “E” to harvest. This replaces the old method of attacking a dead corpse with a hunting knife.
We’ve long had problems with delays in picking up items. It isn’t really a combat related thing, but it was a big enough deal that we wanted to pursue a fix for this update. The time it takes to pick up items, open doors, and perform other interactions has been greatly improved and is now nearly instantaneous.
Additional Patch Notes:
Servers will be coming offline at 3AM Pacific for apporximately 2 hours. This a performance and stability update; no patch notes required.Source June 23, 2016
We are bringing the servers down on King of the Kill and Just Survive on June 8th at 3AM Pacific for a minimum of 2 hours. This downtime will implement a client crash fix and add the Predator Crate.Source June 7, 2016
Servers will be coming offline at 3AM Pacific (5/27) for approximately 4 hours
We have noticed in the past few days that performance has been taking a hit on the most populated Just Survive servers. We are going to be making a few changes on our end that should boost performance across the board. There will be some minor downtime tomorrow (5/19) at 3AM as we roll out these changes.
In an effort to reduce KOS and crank up the zombie fear factor we are going to be lowering the max player cap per server. This should make encounters with other survivors a little rarer while still keeping the high zombie count. This will come with the minor server downtime. These changes might cause you to see longer than normal queue times at peak hours.
Let us know what you think of the changes in the comments below.Source May 18, 2016
We’ve just deployed a hotfix to Just Survive server that should fix the following issues:
You will need to restart Steam to get the client update.Source May 10, 2016
The Just Survive servers will be coming down tomorrow (5/11) at 3:00AM Pacific (10:00 AM GMT).
The Just Survive servers will be coming down tomorrow (4/28) at 3:00AM Pacific (10:00 AM GMT). Players can note the following changes:
The Just Survive servers will be coming down tomorrow (4/13) at 3:00AM Pacific for approximately 3 hours. All character and server data will be wiped in preparation for the update. Players can note the following changes:
The following servers will be converted to base restricted building:
Just Survive and King of the Kill servers will be coming down tomorrow (4/1) at 3:00AM Pacific for approximately 4 hours.
There will be additional bug fixes coming for the next patch, tentatively scheduled for April 6th. Tomorrow’s hotfix will address the following issues:
The game has been updated without downtime to address a few outstanding issues. Players may note the following changes:
All servers will come down for maintenance beginning at 3:00 AM PT (11 AM GMT) for a game update.
Downtime is anticipated to be minimal.
Server Ruleset Changes
The Cerberus and Bandit servers in the US region have been changed to "Restricted Base Building ruleset."
Both servers are PvP flagged and will prevent building near POIs.
When society collapsed and zombies became a reality, people believed that their worst nightmares had come true. But that nightmare had just begun, and now, new zombies have arisen to hunt the living. Survivors have spoken of zombies with strange new behaviors and properties, making the already slim possibility of survival that much smaller. New tactics will be needed to confront these emerging threats, and those who cannot adapt quickly will likely meet a terrifying and grisly end.
A new type of grenade can now be crafted that will attract the attention of zombies before exploding, killing any zombies within the blast radius.
Quality of Life Improvements:
The Wasteland Crate is here!
Shotgun Consistency Improvements
Consistent Helmet Functionality
We’ve had two helmets that function differently for some time now. As we analyzed them, it became apparent that, having both were too weak and neither was accomplishing the gameplay goal we had for them. Instead of continuing with distinct helmets that have clear weaknesses, both Tactical and Motorcycle helmets now function consistently across both helmets. Both have 20,000 durability and will break after one shot. In most cases, helmets will nullify all bonus headshot damage, leaving players fairly healthy after a single shot to the helmet. The one exception to that is the Hunting Rifle; headshots with it are lethal whether or not a helmet is equipped.
Combat Feedback Improvements
The visual effects for smoke and fire on vehicle damage states have been updated. There is also a change to the behavior so that once a vehicle starts burning it will take damage over time.
The health/condition resources have been re-calibrated to 3100, so by the time they reach 20% and start taking damage its equivalent to the 2500 points they used to have.
Once the fire starts at 20%, it takes about 45 seconds for the vehicle to expire.
At 10% the damage rate increases and the vehicle drops 80% of its engine torque.
Servers will be coming down at 1PM Pacific for up to 2 hours. This is for KotK and JS.
Hey everyone! We wanted to provide a quick update to address concerns some of you have brought regarding queue times and server stability for both King of the Kill and Just Survive.
First, we want to thank each of you for all your patience during the split and appreciate all the feedback you’ve provided. Right now, some of you may be experiencing queues for King of the Kill that are longer than intended. We currently have folks working on this and have some fixes going in our next update to improve it.
This next update for both games will also include fixes which should improve some of the related issues we’ve seen folks talking about such as loot spawning, falling through the map, and general desync.
Thanks again for all your patience! Be sure to follow us on Twitter for updates @H1Z1JustSurvive and @H1Z1KotK.Source February 23, 2016
Fixed player jumping. The player model and physics capsule are now properly aligned which allows you to successfully jump on or over objects that you couldn't before, even though it looked like you should be able to (those fences!). Polish to jump standing One Hand animation (made poses match between Start, Middle, End).
Weapons & Armor
These changes are intended to accomplish a few things:
You can customize your reticle on the settings page. Select the color and pattern. When you select “Fixed First Person” the reticle will reset to default color and pattern and behavior (White and dot and different reticles per weapon) You can still change the color and pattern afterwards but in first person each weapon will retain its reticle pattern. Unselect “Fixed First Person” and all reticles are the custom one.
If you win an Air Drop ticket in Battle Royale it will not be granted to your inventory. This is a stray asset that will be removed in a client side hotfix.Source February 17, 2016
Servers will be coming down tomorrow morning at 3AM PST for approximately 2 hours. The downtime is for general server maintenance to promote stability.
We are also temporarily removing Molotov Cocktails from Battle Royale as we work on a fix for a related crash bug.Source January 12, 2016
We will be bringing the servers down tomorrow morning at 3AM PST for approximately 2 hours in order to bring BattlEye back online.Source December 30, 2015
Servers will be coming down tomorrow morning (12/23) at 3am for approximately 2 hours to address the following changes:
Servers will be coming down at 3AM PST (12/22) for approximately 2 hours. Battle Royale servers will lock at 2AM PST
Version 0.148.1.70372, Steam Content BuildID 909309
The Live servers will be down starting at 3AM PST for approximately 2 1/2 hours. Battle Royale Servers will lock an hour before starting at 2AM PST. Because of the new base permissions and the changes to the military base this update will include a full character and world wipe.
One time use. Can be placed anywhere objects can normally be placed
Consuming various foods and drinks or sitting by a fire will increase your comfort level. Suffering attacks from zombies, bears, and wolves will cause your comfort to go down. The higher your comfort level, the faster you regenerate health and stamina
Added the ability to give each foundation a separate set of permissions for construction, destruction, and container access on a per player basis.
Military Base revamp.
New buildings have been placed, vehicles and zombies spawns are now there. The item spawners have also been revamped and you should now find more items that pertain to what you would expect to find in a military base. Such as, explosives, MREs, and Rifles.
You will see a small patch roll out today. This hotfix should address certain crash issues.
Client Version 0.145.1.68011, Steam Content BuildID 876375Source November 30, 2015
Servers will be coming down at 3AM Pacific for approximately 4 hours. BR servers will lock at 2am to new players to allow all games to finish before the maintenance.
We have a hotfix coming in the next 30 minutes. It wont require any downtime. You will see a small update that should automatically download.
We are patching out a new game client to address crashes related to animation issues.
Client Version 0.141.1.67502 Steam Build ID 865663Source November 19, 2015
We have a small update with some fixes going out tomorrow. Servers will be going down at 6:00am Pacific and will be down for approximately 2 hours.
BR servers will lock at 5am to new players to allow all games to finish before the maintenance.
Client Version 0.140.1.67304, Steam Content BuildID 862789Source November 18, 2015
Servers will be coming offline tomorrow at 5AM Pacific. They will remain down for approximately 2 hours.
Battle Royale servers will lock to new games at 4am, all servers will come down at 5am and will remain down for up to 2 hours for the maintenance.
Client Version 0.138.1.66691, Steam Content Build ID 855163Source November 12, 2015
Servers will be coming down for general maintenance tomorrow morning starting at 4AM Pacific. The H1Z1 Update will take place during this downtime. H1Z1 servers will come back online at approximately 9AM Pacific.
EDIT: Green Dawn will remain down for additional testing this morning. 11/10
EDIT: Maintenance is now complete and Green Dawn is unlocked.
Green Dawn is live
More information about Green Dawn can be found here: https://www.h1z1.com/news/h1z1-green-dawn
Servers will be coming down tomorrow morning at 3am Pacific for approximately 2 hours. We will be performing routine server maintenance during the down time.
EDIT: The patch also addressed the randomly "falling to your death" issueSource November 3, 2015
Servers will be coming down at 3PM Pacific for approximately 2 hours
Halloween Content comes to all servers!
(Remember when fighting the pumpkin zombies, melee is your friend)
Servers came down briefly this morning to patch in the fix for the Recursive healing for base repair. All server are back online with the fix in place.Source October 22, 2015
Servers will be coming down at 5AM Pacific for approximately 2 hours. This downtime will include the granting of the remaining Crate Keys
Source October 21, 2015
There was a visual complication with the spinner in the crate opening screen. We just published a small hotfix that you will see when next launching H1Z1. Thank you for bringing this to our attention; all of your reports continue to help us make changes and fix issues as they are identified.
To avoid confusion until we are able to fix the visual display, we will be removing the spinner from the opening screen and simply displaying the item you received. Players who opened a crate from the time the patch went live on 10/14 through today at 2:00PM Pacific, will be granted another key of that type for every crate opened within this timeframe. Your keys will be granted to you with our next publish on Tuesday. While the number of those affected was small, we want to make sure we’re doing right by you guys.
If you have any additional concerns please direct them to our customer service department. Support tickets can be opened here: http://help.daybreakgames.com/Source October 15, 2015
Servers will go down at 3:00am Pacific
Down for 2 hours
Back up at 5:00 am Pacific
Servers will be coming down at 6AM Pacific for approximately 4 hours.
Any questions about base decay and repair should look to this thread
This update will include server consolidation. We are taking drastically underused servers offline in order to increase population across survival servers. This should also decrease the loading time into Battle Royale.
Features a brand new structure with new content and activities.
Good As New Exchange
Full Player and Server Wipe
NPC movement enhancements:
This is the new available server List:
North American servers
Servers will be coming down at 5AM Pacific tomorrow for approximately 2 hours.
In addition to various fixed crash bugs:
You should see a small hotfix coming shortly that will address the solo BR queuing issue.Source September 14, 2015
We will be hotfixing in some data that should correct the FPS loss. You should see the download available at approximately 10:30PM Pacific tonight.
Client Version 0.121.8.60477, Steam Content Build ID 764751Source September 5, 2015
We are publishing a client-only hot-fix to address the following items:
Source August 28, 2015
Client Version 0.121.4.59787, Steam Content BuildID 754992
Servers will be coming down at 5AM Pacific 8/27 for approximately 3 hours.
This update will also include a full character and world wipe.
Servers will be shutting down by 5am Pacific and will be down for approximately 3 hours.
BR matches will lock for starting new games starting 30 minutes before downtime (so 4:30am Pacific)
This is an update to address the following items:
Source August 19, 2015
Client Version is 0.120.2.58840, Steam Content ID is 740964
Client Version 0.119.1.58320, Steam Build ID 734396
BR worlds will lock at 3:30pm Pacific (and stop all new games) and all servers will come down right around 4pm and be down for up to an hour for an urgent update to address the following issues:
We are publishing a small change to the client to address a few minor crash bugs but mainly to address the rubber-banding movement some folks have been reporting.
Client Version 0.118.6.58242, Steam Build ID 732915
EDIT: Moving a comment up here for visibility
Just so people understand - server down time takes longer to prepare than a client hotfix. While we're testing all the other fixes on the Test Server, it felt important to get this client hotfix out as well.
We are currently preparing fixes on the Test Server for:
All H1Z1 will come down at 3:00 AM PT for maintenance and a game update. Downtime is anticipated to be approximately 3 hours.
We are publishing a hotfix to the game client.
Client Version 0.113.3.56842, Steam Build ID 716515
You should notice the following changes:
EDIT: This client was activated at 7:30 am pacific timeSource July 31, 2015
Servers will be coming down at 5AM Pacific for 3 hours.
H1Z1 servers will be coming offline at 5AM Pacific. There is a general Daybreak maintenance at 6AM for 2-3 hours. H1Z1 servers will come back up after that maintenance.
Client Version 0.109.9.56073, Steam Build ID 709205 (activated at around 10:45am pacific)
Client Version 0.109.8.56028, Steam Build ID 708364 (activated at 3pm pacific time)
Servers will go down at 3:00am Pacific and will remain down for 3 hours.
NOTICE: Found a last minute bug with Team BR. When the patch comes to Live tomorrow morning at 6AM, Team BR will be unavailable. We expect the fix to be relatively quick and hope to get Team BR back up and running a little later in the day.
Source July 15, 2015
This is the first update from our 2 weeks of bug fixes and stability. You will see more patches going to Test and Live than our normal cadence.
To stay up to date on when there will be downtime be sure to keep your eyes here on Reddit or follow @H1Z1game on Twitter.
Just wanted to give you all a heads up on what’s happening here in development. We decided today that we need get in some quality cleanup time for the game. We’ve been rapidly moving along for weeks now and we’ve left a significant amount of dust behind. Time to tidy up!
Ok…Get to the point here…….
First off, we’re not going dark. Instead, we have a bunch of stuff we’re going to iterate on and publish to the TEST server as they’re fixed/ adjusted. We’ll move these changes to the live servers in the same manner. When we feel the test server is stable, we’ll push it live the next morning. I can’t guarantee specific live publish dates for this, but they will happen as often as possible.
What does this do to the Road Map?
Tasks are going to get pushed. Is this a bad thing? Nope. Sometimes you just have to stop and breathe a bit. Keep in mind, not everyone on the team will be consumed with this cleanup task. Some things will still come online as scheduled. Don’t expect a specific list for these two weeks though but rest assured we are focusing on big things like the memory leak and hydrations bugs. Thanks to your reports we have made good headway on them already. Every time we publish, we’ll provide you with player facing changes (as usual) the night before. We want to keep this as flexible as possible.
To begin with, we’ll have a 2 hour downtime tomorrow morning at 5:00AM to fix a few back end issues. We also fixed an issue with Boots and Shoes skinning incorrectly.
We’ve heard from you loud and clear and we agree, it’s time to get some of the core gameplay issues sorted. Keep your eyes here on reddit and social channels to stay up to date regarding these updates.
The servers will be down at 5:00am Pacific for approximately 2 hours
There will be a player/world wipe during this time.
Source July 6, 2015
Thank you for all your reports of bugs on the Test Server. We were able to get some into this patch and we will continue to work out the more difficult ones this week and patch them in.
Servers will be brought down at 5am pacific for between 1-2 hours.
We are publishing a small update to address the following items (as noted on the recent test server update):
Client version will be 0.103.1.52648, Steam Build ID will be 672803, and the download should be under 100MB.Source June 25, 2015
Servers will go down at 5:00am Pacific We will be down for 2:00 hours We should be back up by 7:00 am Pacific
Game Update 6/24
We have a hotfix coming tonight. Hopefully in the next hour or so. We believe we have found and address a major crash bug involving BR and hanging on loading screens.
We will have down time tomorrow morning for 2 hours at 5AM to fix other non-crash related bugs like the invisible doors.
Servers will be coming down at 5AM for approximately 2 hours.
We have a few fixes coming in tomorrow morning. Mainly they are addressing the issues with the stairs and ground tampers.
On Friday morning at 5AM because of database maintenance we will be performing a full server and player wipe. Sorry for the inconvenience this might cause but the game should be really solid and smooth for the weekend. If you would like to try out the fixes for the stairs, you can find them on the Test Server right now.
Everything else is looking good for our publish next Tuesday 6/16. Check out the Roadmap to see what's coming down the line.
We are bringing the servers down Thursday morning at 5AM Pacific for approximately 2 hours.
Servers will be coming down at 2PM Pacific for approximately 2 hours.
The servers will be coming offline a few hours later than normal tomorrow. We wanted to get things onto the Test Server tonight and let you bang on them some before we patch to Live. Again, we wish we could have gotten these all on Test earlier but it's not how it worked out this week.
Servers will be coming down at 12:00pm (noon) Pacific time for the regular two hours. A few things didn't make it into this patch that were on the Roadmap and those things will get pushed to later in the month.
The servers will be coming down tomorrow morning at 5AM Pacific for approximately 2 hours.
Hardcore Battle Royale Improvements
Hardcore BR now includes zombies, bears and night vision goggles. Reduced minimum starting players to 64. The match can now take place at night and includes a Hardcore Elite Bag containing new unique items.
A list of known issues with Hardcore BR:
Other Additions and Fixes
Thank you to all the people who helped with reports on the Test Server!
Test server fixes
We are going to be bringing the servers down tomorrow morning at 5:30AM Pacific for approximately 2 hours. This will give us an opportunity to do a full player and server wipe on the Live and Test servers.
As you may have noticed, we are also going to be changing our patching cadence. Stating next week, we will be patching things to the Live servers on Tuesday mornings and putting out our build on the Test servers on Thursdays. This will give allow people to try and break things on the Test server over the weekend and should provide us ample time to have a very solid build on Tuesdays.
The H1Z1 Rodmap has been updated to reflect the new dates of the publishes.
The Pre-Patch Livestreams will be returning again but this time they will take place on Mondays. Not next Monday due to the holiday but moving forward, that will be their new time slot.
Thanks again for all your continued feedback!
This downtime will also include the following fixes
Servers will go down at 4:00 pm PST
We should be back up by 6:00 pm PST
Servers will come down at 3:00 am PST
Servers will be down for approximately 2 hours
We should be back up by 5:00 am PST
Grenades and Molotovs
The following issues will be hotfixed in at 11:30 PM PDT tonight. Expect at 2 hour downtime.
We will go down at 6:00am pacific
Estimated downtime will be 3 hours
We should be back up by 9:00am pacific
It will be included in this update. You will be able to see your items in your Steam Inventory. While we continue to do some testing, you will not be able to trade your items immediately. We'll update everyone again when this is turned on. This will be the same for the marketplace. It will be enabled at some point Friday after some additional Live internal testing. We hope to have the marketplace up very quickly after we validate.
Quality of Life Fixes
Source May 7, 2015
Also please remember this is the first of many Quality of Life Patches. We should have one every month alongside our content patches. If the bug that annoys you most didn't get fixed this week doesn't mean it will never be addressed. Some bugs take longer than others to fix. Every single patch will come with bug fixes and new content.
We will be doing a full player/world wipe
We will be collecting a list of current players for the FREE Daybreak t-shirt grant. This grant will happen after the servers go live.
Steam Marketplace is being moved to our Quality of Life patch next week. We're working with Steam to make sure all the bugs are ironed out. This is a bigger ticket item and requires multiple passes from us and Steam. It almost made it into this patch but unfortunately had to be moved.
Test Server Issues Resolved
The H1Z1 servers will be going offline at 3AM tonight for approximately 2 hours to fix the following issues:
If you would like to try out the fixes for yourself, this build of the game is currently on the Test Server.Source April 24, 2015
Servers will be coming down at 3AM 4/16 for approximately 2 hours.
What can you do with all this bee stuff?
Servers will be coming down tonight at 3AM Pacific for 2 hours.
Restraints - FIRST PASS:
Session stats are now visible on the Death screen.
To get started discovering the recipes, look for duct tape, which appears in commercial and industrial areas. This armor will mitigate damage when struck in the chest. The plated armor is more effective than wood armor. Damage is absorbed based on the attack type. Damage mitigation effectiveness from least to most:
The servers will be coming down tonight at 3AM for 2 hours to accommodate these fixes from today's patch.
Source April 2, 2015
For those of you wondering why people are still able to build structures in certain locations, Adam Clegg has this to say...
"The team is looking at the bug and it seems like you can only still place buildings on parking lots since they use a different material set than the normal asphalt that's everywhere else. The team is about to push the hotfix soon that will fix zombies, bleeding bug and stamina bug as well as other fixes. A fix for this wont make that build unfortunately. The team is going to work on fixing this issue asap."
Servers will be coming down tonight at 3AM Pacific for 4 hours. Patch file size will be larger than normal due to the changes made to the map.
Zombie Spawn Changes
Workbenches, Ammo Conversion, Gun Dismantling, and You
The H1Z1 servers will be coming down at 3:00am Pacific for 2 hours.
H1Z1 Servers will be coming offline at 2PM Pacific for approximately 2 hours. Full patch notes below.
We have cycled out the old mystery bag and have added a new one with entirely new rewards. Because of this, the Battle Royale rewards have changed:
We’ve changed the way crates drop in the game, you now earn them through normal play.
We have added 2 new crates. You will get 1 crate from playing H1Z1, and another crate from playing BR. Both are unique and independent of each other.
Battle Royale: Fixed incorrect reporting of player rank (0) in certain situations.
H1Z1 servers will come offline tonight at 3AM Pacific for 2 hours.
Crafting and Building
EDIT: Here are a few more notes that made it into the patch
H1Z1 Servers will come offline tonight at 3AM Pacific for 2 hours to implement the following updates.
Source March 17, 2015
There will be a larger patch coming later this week. For those worried that we have forgotten about core H1Z1 and shifted all our focus on Battle Royale, rest assured that is not the case. The Battle Royale Weekend event gave us a good chance to put the servers through their paces and get a much better handle on the crash issues. We want to thank you for your patience and appreciate your support during Early Access. We are adamant in getting this game in the best shape it can be.
I hear your frustration and I want you to know that the things that frustrate you, keep us up at night, literally... we spend long hours here in the office working on H1. Thank you for going through the growing pains of Early Access with us. In the end, we will have a game we are all incredibly proud of.
The servers will be coming down tonight at 3AM for approximately 2 hours. See Full patch notes here.
Everybody who played Friday 3/13 at 3PM through Monday night will receive their shirt at a later date. Hopefully less than a week. First place winners should now be receiving their shirt upon winning after this patch.
Battle Royale Updates
We are releasing these changes on Wednesday (3/11/2015) 3:00am Pacific Our servers will be down for 4 hours during this publish.
We are expecting to be up and running by 7:00 am Pacific
Just wanted to give you all a heads up on a couple of things on the horizon – our next publish and a special Battle Royale Weekend to test out our new queueing system and updates. Keep reading for details!
We’ll be releasing the next publish in the coming days and wanted to give you all a peek at the incoming changes.
We've made some significant improvements to the way Battle Royale matches are handled, fixing some of the issues you have been experiencing with queues, disconnects, end match placement and other anomalies. Battle Royale Updates include:
Additionally, we’re doing a ton of fixes and updates to the main game, including new recipes and increased base building functionality.
Source March 11, 2015
BATTLE ROYALE WEEKEND:
Battle Royale is getting a lot of improvements with this next publish and we want you to help us test them. To show our appreciation, all first place winners of BR matches this weekend will receive a special item at the end of the round. Everyone who participates will earn a unique item which will be granted at a later date. The event will take place from Friday at 3 p.m. PDT through Sunday at 6 p.m. PDT and we encourage everyone to jump in and send us your feedback.
Tomorrow's downtime has a few small updates to it. We will have a larger patch later this week. This downtime is for server maintenance but we wanted to patch in a fix for the recent server crashes.
The servers will be coming offline tonight at 3AM Pacific for approximately 2 hours.
Patch Notes 2/25
Player and World Wipe
Source February 25, 2015
If you are not familiar with what a server and player wipe entails, please read this post.
In an effort to reallocate servers for better distribution we are making the following changes. Please refer to the following list to incase your server was affected. We understand that your favorite server might be one of the ones coming offline but because of the player and world wipe you will get to start fresh on a new server the next time you log in. Removing these servers from the list will give us more flexibility as we add new rulesets. You will see them again but with a new coat of paint. Removing them now helps un ensure we won’t have to reallocate many more times in the future.
These European servers are being converted to EU Battle Royale Servers
Bucuresti, Cataclysm, No Sanctuary, Hammer Beach, Internment, Kemerovo, Kharkov, Lipetsk, Lockner, Ryazan, Orenburg, Penza, Luckless, Ragnarok, Sarajevo, Schwerer Gustav, Show Down, Snarlpeak, Slaughter, Sofia, Stavanger, Triggerfinger, Tuscany, Ulyanovsk
This server is being converted to NA Battle Royale Server
These servers are being taken offline and will be reused for future Rulesets
Rostov-na-Donu, Gothenburg, Claimed, Ufa, Saratov, Toxic Waste, Irkutsk, Dnepropetrovsk, Riga, Salonika, Maul, Novokuznetsk, Soulpiercer, Strangers, Sarajevo, The Grove, Kiev, Donn, Downfall, Fetid, Germ, Humanity, Mercy, Necrosis, Oblivion, O-Negative, Overwatch, Pathogen, Pestilence, Prey, Rattlebone, RIP, Rusty Knife, Sanguinary, Skullcracker, Territory
H1Z1 servers will be coming down tonight at 3AM and remain down for 2 hours.
Patch Notes | 20/02/15
Servers will go down at 3AM PST for approximately 2 hours
Release Notes 12/02/2015
[IMPORTANT] When the match ends, if you don't exit the match quickly, your game client may end up in an unconnected state. We're fixing this for the next update.
The servers will be coming down at 3AM PST for approximately 2 hours.
Servers will come down at 7AM for approximately 4 hours.
This will include a full server wipe and only allow for one character per server after the patch.
H1Z1 servers will be coming down at 1:00PM Pacific and will remain down for approximately 2 hours.
H1Z1 servers will come down at 12:00PM Pacific for roughly 2 hours.
Servers will be down starting at 2:30PST for approximately 2 hours.
Servers will be coming down at 1:00AM Pacific and will remain down for approximately 90 minutes.
The servers will be coming down at 3:45 PST for approximately 2 hours.
The update includes the following fixes:
This game update will take place at 6:30pm PST and have an approximately 90 minute downtime.
We are taking the servers offline for approximately 2 hours to improve server stability. We also have a live update coming later in the day and we will have a full list of updates and improvements.
The remaining live servers are now coming offline for updates and stability improvements. Estimated time to come back up will be 4:30PM PST or before. We will notify you the moment they come back online.