Patch Notes (19/03/2015)

Posted on
H1Z1 servers will come offline tonight at 3AM Pacific for 2 hours.

Patch Notes

Vehicles
  • Vehicles now can start/stop the motor by pressing K.
  • Characters now animate with look orientation and emote support while in vehicles. Visible from outside, 3rd person and 1st person views.
  • Removing required parts from a vehicle load-out will stop the motor if it was running.
  • Your camera state (third or first person) should now be preserved across entering and exiting a vehicle.


Crafting and Building
  • Placement will now check the material underneath it to ensure it's a valid location. Example: foundation's can’t be placed on cement.
  • You can now move while placing items. Not during jumping, crouching, or prone though.
  • Objects being placed have no collision while being placed. Once placed, they will then have collision again.
  • Objects now turn a transparent red when they can’t be placed and a transparent green when they can be placed. To aid the color blind and color deficient, the object will also scale up and down to indicate it cannot be placed.
  • Objects will require all four corners of its bounding box to be touching something in order to be placed. This is true for free placed items and for foundations. Socketted objects, however, will not check against this restriction.
  • The placement object will follow the center of your screen – not your mouse.


Other Additions
  • Added a Recurve Bow with better range, fire rate, and arrow speed. It replaces the current bow in Battle Royale. This new bow can be found in the core game around the world and cannot be crafted.
  • Weapons will now appear on the player model.
  • Adjustments made to zombies versus wildlife population ratios in favor of more zombie spawns.
  • Leaf FX and sound when you harvest blackberries.
  • Dot reticle has returned to 3P and does not change per weapon yet.
  • 1P reticle will change per weapon.
  • Dot will be used for melee weapons and gun Iron sights.
  • Basic crosshair will be used for AR15 hip fire and 1911 hip fire.
  • Shotgun will use a circle for hipfire and iron sights.
  • 1911 delay bug fixed, it will now be ready to fire or reload immediately after switching.


EDIT: Here are a few more notes that made it into the patch
  • Fixed the decay time on dew collectors. Bumped from 10 hours to 4 days. Along with all other placed objects, they can be repaired with a repair hammer.
  • Storage crates are now resistant to explosions.
  • Landmines and IEDs were playing their explosion particles on every target they hit. This has been fixed so the explosion only appears on the landmine or IED. I am sorry that this has been fixed.
  • Corn and wheat now have proper systems on them. They will grow more in the day than in the night. Using fertilizing on them will make them grow much faster for 8 hours. It will take about 2 days to grow corn, but if fertilizer is used it will take about 10 hours. Harvesting them is now more reliable and obvious because the interaction highlighting will only appear when ready.
  • Corn can no longer be placed on the ground to dry out and turn into seeds. Instead, when harvesting corn you will also gain some seeds.
  • Hand drawn map is accessible by pressing "M" (there is a known bug that it won't appear until after your first death).