Patch Notes (12/08/2015)

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All H1Z1 will come down at 3:00 AM PT for maintenance and a game update. Downtime is anticipated to be approximately 3 hours.

Features:
  • A new crate is now available for the H1Z1 Invitational! Find out more details here!
  • Feel a bit more secure! 16 character pass codes on doors are available!
  • You look a little lost. Game hints are now on the Loading screen.
  • Can't find your stuff? New grouping controls are now in the inventory screen to help.


Additional Features:
  • Loading screen spinner and status
  • Adjustments to VoIP displays for groups and solo players
  • Added base security system that requires doors to be removed before accessing an enclosed area


Bug Fixes:
  • Fix for several cases causing endless loading screen and crash after start of round in BR worlds
  • Fix for some vehicles not saving locations correctly
  • Fix for quirky group display when initially added to group
  • Fix for graphics settings exploit for seeing through objects briefly
  • Fix for duplication exploit involving ammo
  • Fix for parts of models not rendering (including some cases of invisible players)
  • Fix for lost focus on UI with Steam Overlay active (mostly Windows 10 machines)
  • Fix for many cases of containers immediately closing when being looted
  • Fix to code preventing some files from properly loading
  • Fixes to help prevent additional cases for vehicles not staying on top of objects
  • Vehicles whose drivers disconnect should stop far more quickly and no longer go on international flights
  • Adjustments to help prevent damage issued on initial login
  • Adjustments for water impact effects
  • Adjustments to address client/server desync (that was causing invisible players)
  • Adjustments to address rubber-banding movement
  • Added some additional variety in branch and leaf harvesting effects
  • Weapon image/texture adjustments
  • Color adjustments to many textures
  • Adjustments to jumping height and mechanics have been made.
  • Adjustments to falling damage calculations have been made.
  • Adjusted "hold breath" sounds
  • Adjusted "damaged" effect
  • Adjustments to address vehicle desync issues when other vehicles come into view

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