The Test Server has been updated with with the Halloween event content, you will see zombies wearing the pumpkin mask shown below, killing these zombies will give a chance to obtain a permanent item skin of that mask. There is also a scarecrow mask skin that can be found inside Battle Royale airdrop crates.
The main game should be getting these updates later today.
Sebastian Strzalkowski (Art Director) also posted some previews of new art assets via Twitter.
Working on more props for the streets in-progress #h1z1dev @H1Z1game pic.twitter.com/bxfZDwAGjO
— Sebastian (@crowempires) October 27, 2015
We are happy to announce that our trading section is now up and running! Click here to check it out.
So far we have the basic functionallity of adding listings, and responding with others to other listings, you can bookmark listings too.
We are still working on further features including search and matchmaking, so head on over and list your trades and stay tuned for more updates!
The Test Server had a small patch yesterday to add the improved repair functions that did not make it into yesterdays patch to live.
Along with the above changes they have also added data for what seems like some new weapons skins, which we can only speculate will either be exclusive to the Item Exchange like the Wildstyle skins are, or preperation for a new crate.
So far they have only added the item data and not the corresponding skin data, so we have no details of rarity level yet.
Servers will be coming down at 5AM Pacific for approximately 2 hours. This downtime will include the granting of the remaining Crate Keys
Patch notes:
Servers will go down at 3:00am Pacific
Down for 2 hours
Back up at 5:00 am Pacific
Patch Notes:
We are updating the Test Server to address:
Client Version 0.113.1.63950, Steam Content BuildID 815859
Source
Servers will be coming down at 6AM Pacific for approximately 4 hours.
Any questions about base decay and repair should look to this thread
This update will include server consolidation. We are taking drastically underused servers offline in order to increase population across survival servers. This should also decrease the loading time into Battle Royale.
Patch Notes:
Hospital
Features a brand new structure with new content and activities.
Good As New Exchange
The number of items required to exchange is based on the tier rarity. Ultra Rare Items cannot be exchanged.
o Common to Uncommon: 5 Items
o Uncommon to Rare: 4 Items
o Rare to “Ultra Rare”: 5 Items
Exchanging Rare items will reward a unique Weapon skin that is exclusive to the Good As New Exchange.
The item you get for item exchange is based on the items that were “donated”. If you are exchanging four uncommon items, and three are from the Mercenary Crate and one is from the Vigilante crate you will have a 75% chance of getting a Mercenary Crate rare and 25% of getting a Vigilante Crate rare.
New Vehicle-ATV
Full Player and Server Wipe
Female Zombies have been added
New Mercenary Crate
Ghillie Suits will appear in airdrops that have hunting rifles in them.
Armor now works by blocking a portion of damage that would have been done. This absorbed damage is applied directly to the durability of the item. When the durability becomes 0 the item will break and be removed visually and from the equip slot.
Motorcycle helmets offer protection for the head and face. They will block about 50% of gunfire damage to the head or face. They will break after a shot or two.
Tactical helmets offer protection for the head only. They will block about 95% of gunfire damage done to the head. They will break after a shot or two.
Chest armor offers protection to the torso. They will block about 95% of gunfire damage done to the torso. More shots to break the armor is required the better the chest armor is. From worst to best is Wood, Plated, and Kevlar.
Hunting rifles are now in more of the Battle Royale airdrop crates. They appear in 65% of the crates instead of 50%.
Adjusted basic movement code for zombies for better movement and avoidance of each other
Shotguns have been tuned to be better used as a close range weapon. They now fire 8 pellets instead of 12. Each pellet does more damage to compensate. The cone of fire for pellet shots has been slightly reduced. Shots do not travel as far as they used to, and will do no damage after about 50 feet.
NPC movement enhancements:
Animations
User Interface
Environment
Misc
This is the new available server List:
North American servers
(Battle Royale)
(private)
(hardcore)
(PVE hardcore)
(Standard)
(PVE)
European Servers
(Battle Royale)
(Hardcore)
(PVE Hardcore)
(Standard)
(PVE)
Oceanic Servers
(Battle Royale)
(Standard)
(PvE)
EDIT: I have pushed some additional game asset fixes with a Steam patch - make sure to validate assets and check your Steam Content Build ID (Library --> H1Z1 Test Server --> Properties --> Local Files)
I am updating the Test Server with some more collective fixes:
Client Version 0.112.1.63768, Steam Content BuildID 813623 814036
We're patching the Test Server this morning to address some issues, including:
Client Version 0.110.1.63405, Steam Content BuildID 807879
UPDATE: 10:30pm Pacific:
We are publishing a Test Server patch with some more collective fixes to the terrain and placed objects (these changes make it a large patch), AI navigation data, and other design parameters. These changes include:
Client Version 0.111.1.63548, Steam Content BuildID 809520