Exploder Zombie First Look

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Bumjick Farms Update #2

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Bus Shelters With Solar Powered Lights

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New Weapon: Katana

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Daybreak have showed off a much requested (by survival players at least) weapon coming to H1Z1 soon, it is unknown at this point if this item will be exclusive to H1Z1: Just Survive or if it will be available in H1Z1: King of the Kill also. Check out the link below to read more about this new weapon.

Source: H1Z1.com

Parka Render

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H1Z1 Splits in Two

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Today brings some very big news for H1Z1, the game is being sliced in two on February 17th. The original core survival game of H1Z1 will be known as H1Z1: Just Survive while the current Battle Royale modes will become their own seperate game called H1Z1: King of the Kill. Along with this change, they have also dropped any current plans to make either game free-to-play.

Anyone who already owns or purchases H1Z1 before the split will recieve both games at no extra cost, as part of the split any skins, crates and keys you have in your inventory will be duplicated into both games. After the split each of the games inventorys will be independent and you will be free to sell or trade any items from one game without losing them in the other game, likewise any new items you gain in one game will not be available to use in the other.

As King of the Kill is considered a great deal more "feature complete" than Just Survive, Daybreak are looking at the title leaving Early Access this Summer and launching on both PlayStation 4 and Xbox One also.

You can read more about the split on the H1Z1 official website:
h1z1.com/news/just-survive-king-of-the-kill-game-split-february-2016

January Art Wrap-Up

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Don't forget to take part in the discussion about this video on the r/h1z1 subreddit.

There was also a "hidden" flash of an image towards of the end of the video too

Bumjick Farms & Screamer Sleeve Whip

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Some quick updates with a preview of the new assets for Bumjick Farms on the new map, and some animations for the upcoming Screamer zombie.


Test Server Changes (28/01/2016)

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The Test Server was updated yesterday, you can read the full patch notes here.

Along with what has been noted as changed in the patch notes, we also like to delve into the game files and see what else we can find.

The following items with corresponding skin data have been added to the game files, apart from the anticipated Twin Galaxies Hoodie the others are not known to be available or part of any crate yet:

justsurvive
Skin: Twin Galaxies Hoodie
justsurvive Skin: Twin Galaxies Hoodie
Just Survive

Skin, Chest, , Not Tradable, Not Marketable
Details
justsurvive
Skin: Black Hunting Rifle
justsurvive Skin: Black Hunting Rifle
Just Survive

Skin, Gun, Ultra-Rare, Not Tradable, Not Marketable
Details
justsurvive
Skin: Camo Green Hunting Rifle
justsurvive Skin: Camo Green Hunting Rifle
Just Survive

Skin, Gun, Ultra-Rare, Tradable, Not Marketable
OPSkins Price: $68.33
From Flashback Crate - Blue
Details | Search Trades | Search OPSkins
justsurvive
Skin: Tan Digital Camo Hunting Rifle
justsurvive Skin: Tan Digital Camo Hunting Rifle
Just Survive

Skin, Gun, , Not Tradable, Not Marketable
Details
justsurvive
Skin: Gold Padded Pants
justsurvive Skin: Gold Padded Pants
Just Survive

Skin, Legs, Common, Tradable, Not Marketable
OPSkins Price: $0.05
From Locked Wasteland Crate
Details | Search Trades | Search OPSkins
justsurvive
Skin: Green Camo Padded Pants
justsurvive Skin: Green Camo Padded Pants
Just Survive

Skin, Legs, , Not Tradable, Not Marketable
Details
justsurvive
Skin: Digital Camo Padded Pants
justsurvive Skin: Digital Camo Padded Pants
Just Survive

Skin, Legs, Common, Tradable, Not Marketable
OPSkins Price: $0.06
From Locked Wasteland Crate
Details | Search Trades | Search OPSkins
justsurvive
Skin: Silver Padded Pants
justsurvive Skin: Silver Padded Pants
Just Survive

Skin, Legs, Uncommon, Tradable, Not Marketable
OPSkins Price: $0.10
From Locked Wasteland Crate
Details | Search Trades | Search OPSkins
justsurvive
Skin: Beige Padded Pants
justsurvive Skin: Beige Padded Pants
Just Survive

Skin, Legs, , Not Tradable, Not Marketable
Details
justsurvive
Skin: Skull Padded Pants
justsurvive Skin: Skull Padded Pants
Just Survive

Skin, Legs, Rare, Tradable, Not Marketable
OPSkins Price: $0.54
From Locked Wasteland Crate
Details | Search Trades | Search OPSkins

The following items without corresponding skin data have been added to the game files also:

Graffiti Hunting Rifle
Skin, Gun, Ultra-Rare, Tradable, Not Marketable
OPSkins Price: $19.03
Dragon Lodge Hunting Rifle
Skin, Gun, Ultra-Rare, Tradable, Not Marketable
OPSkins Price: $14.34
Patriotic Hunting Rifle
Skin, Gun, Ultra-Rare, Tradable, Not Marketable
OPSkins Price: $45.30
Rainbow Swirl Hunting Rifle
Skin, Gun, Ultra-Rare, Not Tradable, Not Marketable
Leather Jacket
Skin, Chest, Common, Tradable, Not Marketable
OPSkins Price: $0.14
Plaid Jacket
Skin, Chest, , Not Tradable, Not Marketable
Forest Camo Jacket
Skin, Chest, , Not Tradable, Not Marketable
Digital Camo Jacket
Skin, Chest, Common, Not Tradable, Not Marketable
Park Ranger Hat
In-game,

There is also the addition of four new "unlocked" versions of the Renegade Crate which will be available in bundles via the ingame makrketplace, you can read a little about this at h1z1.com. We will have more details associated with these crates as we 

Renegade Crate
Crate, Common, Not Tradable, Not Marketable
Bronze Renegade Crate
Crate, Uncommon, Not Tradable, Not Marketable
Silver Renegade Crate
Crate, Rare, Not Tradable, Not Marketable
Gold Renegade Crate
Crate, Ultra-Rare, Not Tradable, Not Marketable

All of the current crate keys have effectively been removed and replaced with a single key that opens all crates.

Unavailable
Crate Key
In-game, , Not Tradable, Not Marketable

Some other changes include:

  • Wooden Arrow bulk has been decreased from 5 down to 1 to match the other arrow types, this was noted in issue HZ-6814.
  • Black Battle Royale T-Shirt has been altered to add the "Skin:" prefix to its account item name, this was noted in issue HZ-6643. As this item is marketable, once this change goes live it may create a new Steam Marketplace listing, but don't be fooled, this item is worth 0.03!
  • Elite Bag has had its description on Steam altered to remove Black Battle Royale T-Shirt being listed twice, this was noted in issue HZ-6642.
  • Teal Combat Boots and Happy Combat Boots have had their item names fixed, this was noted in issue HZ-6635.

 

Test Server Update (28/01/2016)

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Test Server is currently locked. When it unlocks these will be the changes.

NPC Changes

  • Zombies now randomly pick an animation set upon spawning, allowing for more combinations of clothing and animations.
  • Zombies will now move at certain speeds based on their animation set, which should eliminate feet sliding and animation blending issues.
  • NPC spawns have been tweaked. Day and night NPC spawns using varying ratios making the night more dangerous
  • Day: Higher number of walkers and prey type wild life
  • Night: Higher number of runners and predator type wild life

Animation

  • Fixed player jumping. The player model and physics capsule are now properly aligned which allows you to successfully jump on or over objects that you couldn't before, even though it looked like you should be able to (those fences!).
  • Polish to jump standing One Hand animation (made poses match between Start, Middle, End).

Weapons & Armor

  • Lowered AK-47 damage from 32 to 29.
  • Increased AK-47 re-fire delay from 125ms to 160ms.
  • The amount of damage Explosive Tipped Arrows deal to vehicles has been reduced slightly to prevent them from one-shot exploding full Condition vehicles.
  • Kevlar will now break after 2 gunshots instead of 3.
  • Motorcycle helmets now absorb slightly more damage, preventing instantaneous death from a single shot to the body following a headshot.

These changes are intended to accomplish a few things:

Reduce the overall power of the AK-47, because it was far too strong.

  • In particular, we felt the AK-47 was too strong at medium-long range versus the AR-15 and too strong at close range versus the Shotgun. The adjustments to its damage and fire-rate are meant to address that imbalance.

Reduce how often one dies with no recourse.

  • 3 AK-47 shots reducing health to 3% with Severe Bleeding, which didn’t allow time for bandaging. The new AK-47 damage gives enough time to get behind cover and apply a bandage or first-aid.
  • It should no longer be possible to die in two shots while wearing a motorcycle helmet when at full health.
  • Explosive Tipped Arrows will no longer explode full Condition (or even fairly healthy) vehicles, allowing for a chance to react rather than instant death.

Like the AK-47, we felt Tactical Body Armor was too powerful, so its effectiveness has been reduced.

Vehicles

  • Vehicles will no longer take damage from M47 Gas Grenades.
  • Vehicles on steep slopes should behave more realistically when their tires start to slip. Particularly on the ATV, in conditions where it used to get bogged down on hills.
  • ATV handling adjustments to the center of mass make it less likely to flip unexpectedly. Certainly still possible to flip, but it should be more stable overall.
  • Vehicle death explosion effect improvements. When a vehicle does blow up the smoke/fire on the burning chassis looks much better and lasts for longer.

Customizable Reticle

You can customize your reticle on the settings page. Select the color and pattern. When you select “Fixed First Person” the reticle will reset to default color and pattern and behavior (White and dot and different reticles per weapon) You can still change the color and pattern afterwards but in first person each weapon will retain its reticle pattern. Unselect “Fixed First Person” and all reticles are the custom one.

Additional Fixes

  • Fixed an invulnerable base design that used the “door within a wall” object.
  • Multiple changes to resolve threaded physics bugs on the zone.
  • Fixed an issue that caused a higher than normal amount of wolves to spawn
  • Fixed an issue that caused some areas to spawn little or no loot
  • Fixed an exploit that made it possible to shoot through vehicles in third-person if the player’s weapon model clipped through the vehicle model. If a player’s weapon model is clipping through another model, projectiles will correctly strike the surface of that model even if the player’s aim reticle is above that model.

Source: Reddit: r/H1Z1