Survivors Rest is happy to announce it's most recent update to Price Suggestions. Prices will now update for each item automatically once a day to reflect the suggested sales prices on OPSKINS.com in the form of USD. Where we have based our prices on OPSkins in the past, we quickly realized it was becoming nearly impossible to keep up with regardless of the help you as a community provided with our Price Voting application. To summarize, from here on out, all prices on the site will not be controlled manually and will be automatically updated to prices reflecting OPSkins. This should improve price gauging and create an overall safer trading environment for all users.
Survivors Rest Team
Starting this week, Survivors Rest will begin undergoing changes to it's 'Price Suggestions' for items. With H1Z1 no longer being a part of the Steam market, we will be shifting our prices over to a USD value similar to and based around OPSkins' price histories. This should allow for much more accurate pricing on our end and guide users to better, smarter trades. Similarly, price voting will now allow and support OPSkins links as evidence and reference when creating a price suggestion.
We'll do our best to keep everyone updated as these changes are implimented over the course of this next week. While we realize this is a major change that may impact the value of certain items, we believe it to be a necessary change that will overall improve our users trading experience.
Survivors Rest team.
Update #1: King of the Kill items have been updated to reflect OPSKINS' price histories. Items to be finalized still. Just Survive items have not been updated yet.
Update #2: Just Survive Rare and Ultra Rare items have been updated to reflect OPSKINS' price histories. Uncommon, Common and other items will follow soon.
Today Daybreak dropped another bombshell in regards to H1Z1 items and trading, from July 25th we understand that all items from older crates will no longer be able to be sold on the Steam marketplace. This includes items from the Alpha Launch Crate, H1Z1 Wearables Crate, Battle Royale Wearables Crate, Marauder Crate, BR: Vigilante Crate and H1Z1 Invitational Crate and the change will effect both H1Z1: Just Survive and H1Z1: King of the Kill. Here is the official statement that was posted to Steam news for each title.
On July 25th, 2016 we will be removing the ability to sell certain older H1Z1 crate items on the Steam Marketplace. Crate items have been marked trade only since Mercenary Crates were released last year. This change brings the older (pre-Mercenary Crate) items in line with the rest of the crate items in the game. Please note that crates themselves can still be traded and sold on the Steam marketplace.
Radar_X (Tony Jones - Community Manager) on Reddit posted the following comment.
This was a very necessary change but we can't go into the specific reasoning.
There is a lot of speculation as to why these changes have been made, a lot of naive people on Reddit are accusing Daybreak of being greedy or doing this to make more money when in fact the opposite is true. These changes actually mean less money for the developer in the long run as they now miss out completely on the 10% fee they would get from every Steam marketplace transaction. Instead users will trade or purchase from third-party markets such as OPSkins.com where Daybreak will receive no fees.
We can only speculate as to the true reasons behind the changes which could very well be some sort of ongoing legal issues which they are making these changes to comply with conditions imposed upon them some some external force.
This news is even more reason that Daybreak needs to heavily consider removing the 7-day trade locks on items received from trading, for the good of the trading community.
We've compiled a short list of some great survival games that are currently participating in the Steam summer sale.
Are we missing one of your favourites that's on sale? Let us know in the comments! Also don't forget to enter Shattered Skies giveaway.
There was a small update to the King of the Kill Test Server tonight, take a look at what it included below. Coupled with the news that Daybreak will be attending AGE Prime in Brazil at the Twitch booth where they will be holding a qualifier for the H1Z1 Invitational, these could be upcoming items for the Invitational.
Hey everyone! We're giving away five copies of Shattered Skies! Some of you may already know that this game is developed by the same original creators of Infestation: Survivor Stories (formerly known as The War Z) and Romero's Aftermath which may have put an instant stigma attached to this new game. However, after playing this game for the past few days I can honestly say that they seem to have learned their lessons in terms of monetisation techniques and the game itself is actually quite enjoyable.
Shattered Skies is less of a survival game and more of a PVP looter shooter and an enjoyable one at that. Check out their website at playshatteredskies.com or this video below for more details.Shattered Skies giveaway
The Test Server was update earlier today and that update included some data for a brand new crate and items, you can check out the new Predator Crate right here, this crate should be coming to both Just Survive and King of the Kill.
For King of the Kill also they have launched a new Skirmish mode for June which is Shotguns and Snipers, this also comes with a new bag with four new skins, you cans see these below.
Howdy All! @ShockDev here with a quick update.
As usual, thanks for reading my updates. I really enjoy all the discussion and feedback.
My apologies for this update being a tad behind. Last Friday, we managed to adjust Zombie vs Wildlife vs Player density to what I believe is a reasonable balance. We’ve also made some adjustments to zombie melee behavior. Though we still have a ways to go with Melee, were hoping the small adjustments made will tide you over as we’re developing a better solution. Melee is being actively worked on.
What’s in the works?
Here is what we have planned for the next update. This is all dependent though on how quickly we get the Test Server updated and stable. At this point it looks like we will be pushing all this to the Test Server early next week. Quality publishes are priority over release dates. Things can and will change.
Player Respawn selection:
You’ve probably noticed as of the last update, spawn locations have been moved within range of a POI. When I first mentioned this feature, the design included the ability to pick a POI via the map. You would then respawn somewhere within that POI. We have decided since to not make it POI based. Instead, you will select a grid square upon respawn. You will then spawn randomly within that square.
Note: Newly created characters cannot choose a spawn location for initial login. You’ll start with a random POI drop (as it currently functions). This isn’t by design but more of a technical hurdle based on how character creates works. We’ll address this small inconvenience at a later date.
Vehicle anti hoarding measures:
In an effort to combat vehicle hoarding and to give more players an opportunity to obtain a vehicle we’ve made the following changes. The changes are intended to make vehicles a little more transitional so that you can find one, use it up, and then more easily find another one.
- Vehicles now decay their condition slowly over time. They will fully decay in a little over two days.
- Wrenches spawn in the world but are much rarer. They will always spawn with full durability.
- Wrenches will lose 100 durability per swing on a vehicle. Wrenches have 2500, so when repairing a vehicle they can only hit 25 times. Each hit will repair 2% of the vehicle’s maximum condition.
- Wrenches can no longer be crafted.
- 25% more vehicles concurrently spawn in the world.
- Vehicles now spawn procedurally in random locations around major points of interest.
That’s our first pass at the solution. We will now observe and make adjustments as necessary.
Nomad Server (No build + More Zombies):
Many of you have been asking where this feature is. We’re getting close. Current plan is to get it out to the Test Server next week. Hang in there.
-We’re removing bullet conversion from the game. We want the guns and their specific ammo to be a more rewarding experience due to their rarity.
We’ll keep you all posted on publish status as we get into next week.
See you in game!
Don't forget to take part in the discussion about this video on the r/h1z1 subreddit.