There was a small update to the King of the Kill Test Server tonight, take a look at what it included below. Coupled with the news that Daybreak will be attending AGE Prime in Brazil at the Twitch booth where they will be holding a qualifier for the H1Z1 Invitational, these could be upcoming items for the Invitational.
Hey everyone! We're giving away five copies of Shattered Skies! Some of you may already know that this game is developed by the same original creators of Infestation: Survivor Stories (formerly known as The War Z) and Romero's Aftermath which may have put an instant stigma attached to this new game. However, after playing this game for the past few days I can honestly say that they seem to have learned their lessons in terms of monetisation techniques and the game itself is actually quite enjoyable.
Shattered Skies is less of a survival game and more of a PVP looter shooter and an enjoyable one at that. Check out their website at playshatteredskies.com or this video below for more details.Shattered Skies giveaway
The Test Server was update earlier today and that update included some data for a brand new crate and items, you can check out the new Predator Crate right here, this crate should be coming to both Just Survive and King of the Kill.
For King of the Kill also they have launched a new Skirmish mode for June which is Shotguns and Snipers, this also comes with a new bag with four new skins, you cans see these below.
Howdy All! @ShockDev here with a quick update.
As usual, thanks for reading my updates. I really enjoy all the discussion and feedback.
My apologies for this update being a tad behind. Last Friday, we managed to adjust Zombie vs Wildlife vs Player density to what I believe is a reasonable balance. We’ve also made some adjustments to zombie melee behavior. Though we still have a ways to go with Melee, were hoping the small adjustments made will tide you over as we’re developing a better solution. Melee is being actively worked on.
What’s in the works?
Here is what we have planned for the next update. This is all dependent though on how quickly we get the Test Server updated and stable. At this point it looks like we will be pushing all this to the Test Server early next week. Quality publishes are priority over release dates. Things can and will change.
Player Respawn selection:
You’ve probably noticed as of the last update, spawn locations have been moved within range of a POI. When I first mentioned this feature, the design included the ability to pick a POI via the map. You would then respawn somewhere within that POI. We have decided since to not make it POI based. Instead, you will select a grid square upon respawn. You will then spawn randomly within that square.
Note: Newly created characters cannot choose a spawn location for initial login. You’ll start with a random POI drop (as it currently functions). This isn’t by design but more of a technical hurdle based on how character creates works. We’ll address this small inconvenience at a later date.
Vehicle anti hoarding measures:
In an effort to combat vehicle hoarding and to give more players an opportunity to obtain a vehicle we’ve made the following changes. The changes are intended to make vehicles a little more transitional so that you can find one, use it up, and then more easily find another one.
- Vehicles now decay their condition slowly over time. They will fully decay in a little over two days.
- Wrenches spawn in the world but are much rarer. They will always spawn with full durability.
- Wrenches will lose 100 durability per swing on a vehicle. Wrenches have 2500, so when repairing a vehicle they can only hit 25 times. Each hit will repair 2% of the vehicle’s maximum condition.
- Wrenches can no longer be crafted.
- 25% more vehicles concurrently spawn in the world.
- Vehicles now spawn procedurally in random locations around major points of interest.
That’s our first pass at the solution. We will now observe and make adjustments as necessary.
Nomad Server (No build + More Zombies):
Many of you have been asking where this feature is. We’re getting close. Current plan is to get it out to the Test Server next week. Hang in there.
-We’re removing bullet conversion from the game. We want the guns and their specific ammo to be a more rewarding experience due to their rarity.
We’ll keep you all posted on publish status as we get into next week.
See you in game!
Don't forget to take part in the discussion about this video on the r/h1z1 subreddit.
Daybreak have announced that they will be lowering server capacities in an update tomorrow. We know that the current maximum server capacity is 200 but they have not specified by how much they are loweing this number. Here is what they had to say about the change:
We have noticed in the past few days that performance has been taking a hit on the most populated Just Survive servers. We are going to be making a few changes on our end that should boost performance across the board. There will be some minor downtime tomorrow (5/19) at 3AM as we roll out these changes.
In an effort to reduce KOS and crank up the zombie fear factor we are going to be lowering the max player cap per server. This should make encounters with other survivors a little rarer while still keeping the high zombie count. This will come with the minor server downtime. These changes might cause you to see longer than normal queue times at peak hours.
Source: Reddit r/h1z1