Just Survive update and server wipe April 26th

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An update is happening for H1Z1: Just Survive at 1AM PT on April 26th with an expected downtime of up to 6 8 hours.

The patch itself is very small but includes some critical changes that could not be implemented without a wipe, along with those there is also the launch of the Outlands Crate, the first unique crate for H1Z1: Just Survive.

Full patch notes are yet top be posted but here are some of the key points this update will include:

  • A drastic change to the functionality of the Metal Gate, from now on if a gate passes through any other object while in motion it will be destroyed, this change puts a much-needed end to exploits such as placing Large Shelters through open gates and then closing the gate.
  • Recursive destruction has been enabled which means no more floating structures, for example if a structure underneath an Upper Level Shelter is destroyed then the upper shelter will be destroyed and any containers inside will also be destropyed and the items spilled out.
  • Glitching inside of Wrecked Vans has been fixed.
  • Ethanol will no longer float.

Sources: h1z1.com, Reddit /r/h1z1

Outlands Crate

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The first unique crate for H1Z1: Just Survive is on its way! You can check out the official page or see details here on Survivors Rest.

Just Survive server wipe scheduled for tomorrow

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The Test Server has been updated once more in preperation for a update and wipe to Live scheduled for tomorrow.

In a post on the H1Z1 subreddit General Manager Landon Montgomery stated "Right now, we're planning on pushing Live tomorrow AM" he continuted "I estimate we'll unlock Live sometime between 7AM and 10AM PST and I will post a new Live update when that happens with complete patch noes".

They have also temorarility increased loot on all Live servers from now until the wipe as a little stress test.

Update: Update and wipe has been confirmed as starting at 1AM PT (9AM UTC)

Source 1: Reddit /r/h1z1, Source 2: Reddit /r/h1z1

Just Survive server wipe and update this week

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Just Survive Producer Michael Clark just announced on the subreddit that if all goes well with the next Test Server update, which they are planning for Monday 13th that there will be an update and wipe to Live this week. Here is the announcement:

Hello Survivors!

After the progress we have made this weekend towards issues reported on Test, we expect a wipe and Live update this week.

When the team is in the office tomorrow morning (2/13) there will be a final update to JS Test, and if that build is stable we will push that build live later in the week.

We know many players have been desiring a wipe, and so we wanted to let you know as soon as the decision was made.

Please report issues on Test in the Test thread here.

And please check out the live stream from Friday and the Reddit discussion here.

Thank you!

Source: Reddit /r/h1z1

Just Survive Livestream February 10th

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It seems like forever since there has been something to post about, today however was announced that there will be a livestream on Friday February 10th, here is the announcement from Landon Montgomery:

Hi!

We didn't forget about this, I promise. In fact, the team's been talking about it a lot over the last month and we finally realized that if we did a complete reveal of everything we have planned for 2017, it'd be a 10-hour stream! I know a lot of people would actually enjoy a marathon show, but in the interest of focusing on key features we're going to segment things out over the next several streams instead.

This Friday at 3PM PST, JS Lead Game Designer Ben Jones will sit down with Senior Game Designer Justin Dazet and special guest, BruceLeeRob to discuss a number of new things. We'll talk about the new and greatly improved melee system, Strongholds (base building like you've not seen it before in JS), and we just might reveal a surprise at the end of the show. You've all been incredibly patient these past few months and deserve to see what we're up to! As always, we'll be happy to answer as many questions as we can so please come prepared.

Here is the link to the Twitch channel it will be broadcast on: https://www.twitch.tv/h1z1justsurvive

3PM PST is 6PM EST / 11PM GMT / midnight CET / 9AM (Saturday) AEST

Source: Reddit

Modular Base Building Preview

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Along with the update to the Test Server on November 22nd there were some hints and very rough work in progress assets found in the files associated with modular base building. All of these assets appear to be 5 metres wide or multiples thereof which is the same as the current base building walls.

Today in a Community Outbreak stream lead designer Ben Jones revealed some concept art and talked about their thoughts and ideas for base building going forward. They are certainly going for a much more modular system that many will be familiar with from other games like Rust, with upgrades from wood to metal to cement etc.

You can watch the whole Community Outbreak stream below, they also touch briefly upon some other aspects such as AI and NPC overhauls.

Daybreak confirms Russell Shanks departure

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Last week there were some rumors (via The Ancient Gaming Noob) that Russell Shanks who took over the position of President when John Smedley stepped down in July 2015 had left the company in October, the rumor originated from a change in Shanks LinkedIn profile.

On Monday it was confirmed by Daybreak (via MMORPG.com) to be tue and that Ji Ham of Columbus Nova the investment firm that purchased Daybreak (formerly Sony Online Entertainment) who has been listed as the co-President of the company since July 2015 will continue as acting president.

Daybreak Games confirms that Russ Shanks has recently stepped down from his position at Daybreak to pursue other interests. Ji Ham will continue as acting president of the company.

What does all this mean for H1Z1 and their other games? Well, probably nothing at all...

Just Survive Patch Notes & Wipe #18 (02/12/2016)

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All Just Survive servers will be offline beginning at 2:00 PM PT (10:00 PM UTC) for a game update.  Downtime is anticipated to be approximately 6 hours.  

General Improvements

  • Loot Spawn Adjustments
    • Fixed bugs causing loot items to not spawn at intended rates
    • Updated non-weapon item balance
    • Increased ammo slightly 
    • Weapons and items are now more evenly distributed across map locations.
  • Reduced server latency - this was the root cause of many UI/interaction lag issues
  • AoE (area of effect) checks for AoE weapons - this fixes several bugs including a few listed below


Exploits Fixed

  • General vehicle exploits have been fixed (namely those related to glitching into bases)
  • General base exploits have been fixed (lag switching into bases, jumping through deck foundations, etc)
  • Placing IEDs through doors is no longer possible
  • “Map teleport” exploit has been fixed
  • Fixed an exploit where melee weapons could take on the behavior of other items


Bugs Fixed

  • Character Portraits now match their in-game character
  • General latency reduced; mostly UI / interactions taking multiple attempts, including:
  • Containers not transferring loot consistently
  • Door codes not entering/changing consistently
  • Discovering taking multiple attempts
  • Bows not reloading properly (causing them to never shoot) has been fixed
  • Door misalignment has been addressed
  • IEDS and Biofuel should now inflict proper damage next to structures
  • Explosive Arrows now should no longer damage players through building walls
  • Most structures now should be place-able inside shelters (workbenches, bee boxes, etc.)
  • Experimental Weapon Zombies should now respawn as expected
  • Medical stations should work as expected now
  • Bullets traveling through players occupying the same space – should be fixed
  • Bandages can be equipped in the flashlight slot but do nothing – should be fixed
  • Silent Zombies bug has been fixed
  • Character names can now be reused after the character has been deleted
  • Fixed an issue with free placing objects on base foundations (IEDs, etc)
  • Jittery camera issues have been fixed

Source: h1z1.com

Survivors Rest: Prices have been fixed!

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Greetings Survivors,

Survivors Rest is happy to announce it's most recent update to Price Suggestions. Prices will now update for each item automatically once a day to reflect the suggested sales prices on OPSKINS.com in the form of USD. Where we have based our prices on OPSkins in the past, we quickly realized it was becoming nearly impossible to keep up with regardless of the help you as a community provided with our Price Voting application. To summarize, from here on out, all prices on the site will not be controlled manually and will be automatically updated to prices reflecting OPSkins. This should improve price gauging and create an overall safer trading environment for all users.

Safe trading,
Survivors Rest Team

Survivors Rest: 'Price Suggestions' to be Updated!

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Starting this week, Survivors Rest will begin undergoing changes to it's 'Price Suggestions' for items. With H1Z1 no longer being a part of the Steam market, we will be shifting our prices over to a USD value similar to and based around OPSkins' price histories. This should allow for much more accurate pricing on our end and guide users to better, smarter trades. Similarly, price voting will now allow and support OPSkins links as evidence and reference when creating a price suggestion. 

We'll do our best to keep everyone updated as these changes are implimented over the course of this next week. While we realize this is a major change that may impact the value of certain items, we believe it to be a necessary change that will overall improve our users trading experience.

Safe trades,
Survivors Rest team. 

Update #1: King of the Kill items have been updated to reflect OPSKINS' price histories. Items to be finalized still. Just Survive items have not been updated yet. 

Update #2: Just Survive Rare and Ultra Rare items have been updated to reflect OPSKINS' price histories. Uncommon, Common and other items will follow soon.