Roadmap Alterations (13/04/2015)

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Daybreak announced today that some features of the roadmap have been moved around again. To summarise the changes, Steam marketplace, Screen effects and H1Z1 virus have been pushed back a week. While Steam friends has been moved forward a week.

Greg Henninger (Community Manager) wrote:
You'll notice that we had to move a few items around for this week and next week's patches. As before, these are just the Roadmap items, each patch will come with a slew of bug fixes/anti-cheat and other smaller additions that you are used to.

We will always try our hardest to get all of the items on the Roadmap in when we say we will. Some things need extra attention and love before putting them out. We would rather put out something in a more solid state instead of shoehorning it in because we had to make the date.

We understand the frustration but in the end it should make for a more stable game. Also, the addition of the Test Server will make for more stable builds across the board. We let you in a few days early on the test server to help us make sure the features we added didn't break everything. Making for a more smooth playing experience when we launch our patch to Live servers on our regularly scheduled 3AM patches.

Roadmap: April 16th

Roadmap: April 23rd

Patch Notes (09/04/2015) "Fifty Shades of Zed"

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Servers will be coming down tonight at 3AM Pacific for 2 hours.

Patch Notes:
  • New Crates in the account item list will glow and have an exclamation point until mouse over or if the notification is clicked.
  • Medicine now restores a minor amount of health
  • The number of zombies has been increased.
  • There is a new "Feet" slot on the character loadout where players can equip workboots. Additional shoes will come soon.
  • Zombies do slightly more damage to players and have a greater chance inflict bleeding
  • Zombies do less damage against vehicles
  • Punji sticks no longer damage players inside vehicle
  • Stamina is reduced by a lesser amount when jumping
  • The recipe for ground tamper now requires metal sheets, nails, metal brackets, and branches.
  • Hitting players, animals and Zombies with the torch will now set them on fire.
  • Currently the only way to escape the fire is to wait (5 seconds for players, 20 seconds for zombies and animals)
  • .308 Rifle Scope zoom brought from 5x to 3.4x.
  • .308 projectile mass and drag decreased
  • Equates to better accuracy at range
  • The bullet land effects on most material types has been drastically improved for visibility.
  • Missed shots will be much easier to spot for both the shooter and the target.

Restraints - FIRST PASS:
  • Handcuffs and Handcuff Keys can now be found in the world. Handcuffs may be used to restrain another player. Handcuffs must be placed in any of your weapon slots: Primary, Secondary or Tertiary. Left-Click mouse while aiming at another player who has his "hands up" (Default: F2 key). If you try to handcuff a player who doesn't have his hands up, you will be disappointed.
  • When you are restrained, clicking your mouse-button will cause you to struggle to get out. As it stands now, your chance to struggle increases each time you attempt to get out so the more you try, the better your chances.
  • To be set free from restraints, your savior must be wielding an item. For handcuffs, it's a handcuff key. When they click you with the key, you'll be set free and they will take possession of the cuffs.
  • This system is a first pass and we will be improving it in the upcoming updates. Look forward to new ways to remove restraints, new items to restrain people with, additional items to use on other players, etc...

Session Stats
Session stats are now visible on the Death screen.
  • For H1Z1:
    • Zombies Killed
    • Wildlife Killed
    • Recipes Discovered
    • Minutes Survived

  • For Battle Royale:
    • Players Killed
    • Vehicles Destroyed


Body Sim
  • Body Sim: Players now have endurance. Endurance will reduce over time on its own and sprinting will reduce it more. When endurance is low the player will begin to feel tired or exhausted, causing them to slow down in movement. You can restore endurance by resting in a bed. NOTE: You can only rest in a bed when you're feeling tired or exhausted.
  • Body Sim: Resting in a bed will give you a Well Rested effect, which initially restores 15% health and all endurance. It also gives you a brief increase in sprint speed and health regeneration.

Body Armor
  • A new equipment slot has been added named Chest Armor. To make use of this slot, two new recipes can be learned:
  • Wooden Body Armor
  • Plated Body Armor

To get started discovering the recipes, look for duct tape, which appears in commercial and industrial areas. This armor will mitigate damage when struck in the chest. The plated armor is more effective than wood armor. Damage is absorbed based on the attack type. Damage mitigation effectiveness from least to most:
  • Gun damage (Least)
  • Piercing/slashing melee
  • Blunt melee
  • Punching (Most)

Roadmap Alterations (07/04/2015)

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Greg Henninger (Community Manager) wrote:
We made a few changes to the Roadmap this morning. We had to push the "grouping" feature and "cop car interior" to next week. It's almost ready but won't make it into this week's patch.

Aside from the items listed on the Roadmap we will have another list of bug fixes and changes that will release with the patch notes. We are currently on track for a Thursday morning (3:00am Pacific) patch and downtime.

Just wanted to make you aware of the Roadmap changes so you weren't caught off guard.

https://www.h1z1.com/roadmap

Hotfix (03/04/2015)

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The servers will be coming down tonight at 3AM for 2 hours to accommodate these fixes from today's patch.

Patch Notes:
  • Zombie Spawn calculation fixed
  • Ammo for new guns now spawns
  • The shotgun shell recipe no longer gives you a shotgun
  • You can no longer repair vehicles with bandages
  • Some issues regarding stamina are now resolved
  • Fixed Bleeding issue in Battle Royale
  • You can no longer loot vehicle items from cars in Battle Royale Box of Destiny


For those of you wondering why people are still able to build structures in certain locations, Adam Clegg has this to say...

"The team is looking at the bug and it seems like you can only still place buildings on parking lots since they use a different material set than the normal asphalt that's everywhere else. The team is about to push the hotfix soon that will fix zombies, bleeding bug and stamina bug as well as other fixes. A fix for this wont make that build unfortunately. The team is going to work on fixing this issue asap."

Patch Notes & Wipe #3 (02/04/2015)

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Servers will be coming down tonight at 3AM Pacific for 4 hours. Patch file size will be larger than normal due to the changes made to the map.

Patch Notes:
  • New Male character model is available.
  • The Dam area has been given a major overhaul.
  • Battle Royale starting area has been updated.
  • Current Grid position is now shown on-screen(like BR). Hand drawn map has basic grid markers.
  • Added a new equip slot for the face.
  • Fixed Bug - player will now exit a vehicle towards the same side on which they are seated.
  • Fixed bug where player could sometimes get injured when moving off a rock.
  • Fixed a lot of erroneous terrain bugs that have caused objects to float including cars, campsites and other smaller objects.
  • Added a small improvement to placing free placed items, preventing them from being able to clip through walls.
  • Server optimizations made to the body sim.
  • Zombies will now wear the lootable hats and helmets they have in their inventory. They will carry weapons. Note: They do not the wear lootable shirts or pants yet.
  • Pickup Truck first person interior has been enhanced.
  • R380 pistol added to game, it is a high fire rate, low caliber pocket pistol. The R380 can be found in BR and around the world in the core game.
  • 12GA Shotgun damage increased.


Zombie Spawn Changes
  • Made zombie total population based on player population, to keep low-pop servers from getting completely overrun. This does not include the current wandering hordes (which are accounted for outside this number). On a server full of players, the total number of zombies is unchanged.
  • Biased zombie spawns toward areas with more player heat, and more items, so that cities, camps and player firefights have the highest rate of zombie spawns, and the wilderness areas have less.
  • Made the spawned zombies that occur in player spawn areas biased more toward low-speed shamblers, so that new players (with no weapons) can more easily run away.


Workbenches, Ammo Conversion, Gun Dismantling, and You
  • Workbenches can be found in the world or crafted and placed. If you are close enough to the workbench you will be able to use it to create specific recipes. You don't actually interact with the workbench at this time, you just need to have it in your proximity. It can be used to convert ammo into other types of ammo, break down guns into gun repair kits, or to create some of the existing recipes that would be too difficult to do by hand.
  • Any type of ammunition can be broken down into "Gun Components". Each bullet or shell will give you 1 Bullet Component. You can then use 2 Bullet Components to make any other type of ammunition.
  • Guns can be dismantled into "Gun Parts". Larger guns will give more gun parts. You can then use three gun parts to create a "Gun Repair Kit". This repair kit can be used on weapons to repair them. Currently this will repair any weapon, but in the future it will be restricted to guns only.
  • Metal crafting recipes will now require a workbench to create. This includes the recipes for Metal Sheets, Metal Pipes, Machete, Combat Knife, Bear Trap, Landmine, IED, and the above mentioned conversion recipes for ammo and guns.

Female Character Work In Progress

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"Female player character hair progress, texturing almost done."
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Patch Notes (27/03/2015)

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The H1Z1 servers will be coming down at 3:00am Pacific for 2 hours.

Patch Notes
  • M9 pistol has been added to the game, it can be found around the world in the core game and is available in Battle Royale.
  • Fixed bug where branch could be used to chop down tree.
  • Zombie density has been increased and is more reactive to players.
  • Landmines and bear traps have been improved.
  • Anti-cheat – Continuing our efforts to provide a better anti-cheat service and stop more cheaters

Patch Notes (23/03/2015)

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H1Z1 Servers will be coming offline at 2PM Pacific for approximately 2 hours. Full patch notes below.

Battle Royale

We have cycled out the old mystery bag and have added a new one with entirely new rewards. Because of this, the Battle Royale rewards have changed:

  • 1st: 1x Unique Red Battle Royale Shirt, 1x Elite Bag, 1x Mystery Bag v2, 1x Airdrop Ticket, 1x Event Ticket
  • 2nd: 1x Elite Bag, 1x Mystery Bag v2, 1x Airdrop Ticket
  • 3rd: 1x Elite Bag, 1X Mystery Bag v2
  • 4th-10th: 1x Mystery Bag v2

We’ve changed the way crates drop in the game, you now earn them through normal play.

We have added 2 new crates. You will get 1 crate from playing H1Z1, and another crate from playing BR. Both are unique and independent of each other.

Battle Royale: Fixed incorrect reporting of player rank (0) in certain situations.

Additional Fixes:
  • Improved procedural spawners to make zombies more populous around high-player-traffic areas.
  • LOD's added to vans, cabinets, and weapon shelves
  • Added fixed emote key-bindings for new emotes
  • Added new locations for weapon spawns
  • Fixed glow-in-the-dark map object
  • Adjustments to firing animations
  • Adjustments to a few textures and collision objects
  • Prepared data for Oceanic servers(AU)

Patch Notes (19/03/2015)

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H1Z1 servers will come offline tonight at 3AM Pacific for 2 hours.

Patch Notes

Vehicles
  • Vehicles now can start/stop the motor by pressing K.
  • Characters now animate with look orientation and emote support while in vehicles. Visible from outside, 3rd person and 1st person views.
  • Removing required parts from a vehicle load-out will stop the motor if it was running.
  • Your camera state (third or first person) should now be preserved across entering and exiting a vehicle.


Crafting and Building
  • Placement will now check the material underneath it to ensure it's a valid location. Example: foundation's can’t be placed on cement.
  • You can now move while placing items. Not during jumping, crouching, or prone though.
  • Objects being placed have no collision while being placed. Once placed, they will then have collision again.
  • Objects now turn a transparent red when they can’t be placed and a transparent green when they can be placed. To aid the color blind and color deficient, the object will also scale up and down to indicate it cannot be placed.
  • Objects will require all four corners of its bounding box to be touching something in order to be placed. This is true for free placed items and for foundations. Socketted objects, however, will not check against this restriction.
  • The placement object will follow the center of your screen – not your mouse.


Other Additions
  • Added a Recurve Bow with better range, fire rate, and arrow speed. It replaces the current bow in Battle Royale. This new bow can be found in the core game around the world and cannot be crafted.
  • Weapons will now appear on the player model.
  • Adjustments made to zombies versus wildlife population ratios in favor of more zombie spawns.
  • Leaf FX and sound when you harvest blackberries.
  • Dot reticle has returned to 3P and does not change per weapon yet.
  • 1P reticle will change per weapon.
  • Dot will be used for melee weapons and gun Iron sights.
  • Basic crosshair will be used for AR15 hip fire and 1911 hip fire.
  • Shotgun will use a circle for hipfire and iron sights.
  • 1911 delay bug fixed, it will now be ready to fire or reload immediately after switching.


EDIT: Here are a few more notes that made it into the patch
  • Fixed the decay time on dew collectors. Bumped from 10 hours to 4 days. Along with all other placed objects, they can be repaired with a repair hammer.
  • Storage crates are now resistant to explosions.
  • Landmines and IEDs were playing their explosion particles on every target they hit. This has been fixed so the explosion only appears on the landmine or IED. I am sorry that this has been fixed.
  • Corn and wheat now have proper systems on them. They will grow more in the day than in the night. Using fertilizing on them will make them grow much faster for 8 hours. It will take about 2 days to grow corn, but if fertilizer is used it will take about 10 hours. Harvesting them is now more reliable and obvious because the interaction highlighting will only appear when ready.
  • Corn can no longer be placed on the ground to dry out and turn into seeds. Instead, when harvesting corn you will also gain some seeds.
  • Hand drawn map is accessible by pressing "M" (there is a known bug that it won't appear until after your first death).

Hotfix (17/03/2015)

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H1Z1 Servers will come offline tonight at 3AM Pacific for 2 hours to implement the following updates.

  • Fix for a cause of crash caused by ragdoll
  • Fix for free-look unusual range limitation bug

Battle Royale
  • Disable BR event shirt in reward set
  • Fix for queue issue preventing players from queuing successfully without removing character
  • Fix to prevent zone locking early in BR matches
  • Adjusted BR population numbers to 100 min, 150 max
  • Missing shirts will not be granted at this time (next downtime)
  • Reserved characters (from deleted BR characters) will not be fixed until next downtime
  • If a player leaves a BR match early (before death) there is a chance they will encounter a queue bug

There will be a larger patch coming later this week. For those worried that we have forgotten about core H1Z1 and shifted all our focus on Battle Royale, rest assured that is not the case. The Battle Royale Weekend event gave us a good chance to put the servers through their paces and get a much better handle on the crash issues. We want to thank you for your patience and appreciate your support during Early Access. We are adamant in getting this game in the best shape it can be.

I hear your frustration and I want you to know that the things that frustrate you, keep us up at night, literally... we spend long hours here in the office working on H1. Thank you for going through the growing pains of Early Access with us. In the end, we will have a game we are all incredibly proud of.

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