Test Server Update (14/08/2015)

Posted on
Client Version 0.83.7.58297, Steam Content ID 734217

We are deploying a build to our Test Servers to verify the following changes:
  • Rifle barrels and sights should be aligned as before, and not with the sight aimed down relative to the barrel. This change applies to the AK-47, AR-15, and .308 - please report other issues separately.
  • Added an option to disable system messages in the main display. Immediately, players can add
    HideBannerBroadcasts=1
    to the [General] section in their UserOptions.ini file. We will provide a UI option with a hotfix when it's tested and ready.
  • Doubled system messages should be fixed - please report specific messages if you continue to see this.

EDIT: We are preparing a live patch for these things now. I don't have an ETA until it's more complete but it will be deployed as soon as it's ready.

Also, since it wasn't clear, the adjustment to bullet drop is returning it to the previous value.

Source

Hotfix (14/08/2015)

Posted on
We are publishing a small change to the client to address a few minor crash bugs but mainly to address the rubber-banding movement some folks have been reporting.

Client Version 0.118.6.58242, Steam Build ID 732915

EDIT: Moving a comment up here for visibility

Just so people understand - server down time takes longer to prepare than a client hotfix. While we're testing all the other fixes on the Test Server, it felt important to get this client hotfix out as well.

We are currently preparing fixes on the Test Server for:
  • Adjustments to sight alignment - Re-align rifle sights to prevent early convergence of bullet and aimed path (this is the "bullet rise" people are talking about)
  • Changes to item stack amounts for some of the new items.
  • UI option to turn off the system broadcasts
  • Fix for double system broadcasts

Source

Patch Notes (12/08/2015)

Posted on
All H1Z1 will come down at 3:00 AM PT for maintenance and a game update. Downtime is anticipated to be approximately 3 hours.

Features:
  • A new crate is now available for the H1Z1 Invitational! Find out more details here!
  • Feel a bit more secure! 16 character pass codes on doors are available!
  • You look a little lost. Game hints are now on the Loading screen.
  • Can't find your stuff? New grouping controls are now in the inventory screen to help.


Additional Features:
  • Loading screen spinner and status
  • Adjustments to VoIP displays for groups and solo players
  • Added base security system that requires doors to be removed before accessing an enclosed area


Bug Fixes:
  • Fix for several cases causing endless loading screen and crash after start of round in BR worlds
  • Fix for some vehicles not saving locations correctly
  • Fix for quirky group display when initially added to group
  • Fix for graphics settings exploit for seeing through objects briefly
  • Fix for duplication exploit involving ammo
  • Fix for parts of models not rendering (including some cases of invisible players)
  • Fix for lost focus on UI with Steam Overlay active (mostly Windows 10 machines)
  • Fix for many cases of containers immediately closing when being looted
  • Fix to code preventing some files from properly loading
  • Fixes to help prevent additional cases for vehicles not staying on top of objects
  • Vehicles whose drivers disconnect should stop far more quickly and no longer go on international flights
  • Adjustments to help prevent damage issued on initial login
  • Adjustments for water impact effects
  • Adjustments to address client/server desync (that was causing invisible players)
  • Adjustments to address rubber-banding movement
  • Added some additional variety in branch and leaf harvesting effects
  • Weapon image/texture adjustments
  • Color adjustments to many textures
  • Adjustments to jumping height and mechanics have been made.
  • Adjustments to falling damage calculations have been made.
  • Adjusted "hold breath" sounds
  • Adjusted "damaged" effect
  • Adjustments to address vehicle desync issues when other vehicles come into view

Source

Test Server Update (11/08/2015)

Posted on
Client Version 0.83.3.57962, Steam Content ID is 729418
 
  • Fix for cases of crashing while moving from Box of Destiny to Parachute

We've pushed out a few minor changes to our Test Server to try addressing crash bugs and other issues before our next publish to the Live Servers. Feel free to hop on and help find anything else that needs to be cleaned up.

Source

Work in Progress: New Head Options

Posted on
Sebastian Strzalkowski, Art Director for H1Z1 has posted some work in progress of some new player head options.

H1Z1 Invitational - Battle Royale tournament at TwitchCon

Posted on

So some big news today out of camp Daybreak, they have announced the H1Z1 Invitational and they are giving the community a chance to win an invite into the tournament. Check out the announcement and details of the new crate below!

Adam Clegg (Game Designer) wrote:
Hey Everyone!
We are happy to announce today that we are going to have an incredible event happening at TwitchCon this year and we want you to be a part of it! We're hosting an on-site Battle Royale Invitational event with some of Twitch's biggest streamers such as LIRIK, summit1g, CDNThe3rd, LegendaryLea, Sodapoppin, SeriousGaming, SxyHxy, iijeriichoii, and many more.

You're probably wondering what that has to do with you. We are going to be giving four (4) community members an opportunity to win a trip to TwitchCon and participate in the Invitational too! You can learn all about that right here.

We are also going to have a special TwithCon Invitational Crate dropping in H1Z1. 25% of the proceeds from that crate key will go towards the progressive prize pool for the Battle Royale event at TwitchCon. Along with coveted in-game items, skins, and emotes, the crate will include shirts featuring prominent broadcasters, including OMGitsfirefoxx, Grimmybear, dasMEHDI, OPscT, itmeJP, Lowco2525, summit1g and more. If you can’t make it to TwitchCon this year, you can watch the whole event live on Twitch, September 26th at 10:30AM PDT!

Video Announcement
Website Announcement
Source

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Skin: Toxic AK-47
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Skin: Grimmybear T-Shirt
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Skin: CohhCarnage T-Shirt
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Skin: dasMEHDI T-Shirt
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Skin: ITMEJP T-Shirt
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Test Server Update (10/08/2015)

Posted on
Client Version 0.83.1.57791, Steam Content ID 727880

This build is primarily a few client-side crash fixes and some server-side changes, but there are two things you might find interesting:
  • Door codes have been expanded to 16 alphanumeric characters
  • You can point and report a player (ctrl+r is the default) once every 10 minutes

As always, reply with any feedback!

Source

Development Update (10/08/2015)

Posted on
Steve George (Producer) wrote:
Hi all,
I wanted to give you all a quick update. There have been many questions flying as to where the roadmap is and what’s on the horizon. Last month, we did that 3 week cleanup pass. From our standpoint, it was a success. We managed to squash quite a few issues. both small and large. This went so well that it set a new precedence for us moving forward.

We’re going to change the way we approach our roadmap tasks. The reason for this is simple. Bugs and performance tuning take priority to anything else. Going forward, we’ll give you all a slightly higher level view of the current plan. Think of it as “Here are the things we need to work on for the next couple of months”. As we close in on a solid/stable test server, we’ll collect all the pertinent release notes (Most which have been called out for Test Server already) and post them for the next publish. So, you'll know exactly whats coming to live if you pay attention to the test server(or atleast read the release notes for it). We’re not going to commit to a weekly publish cycle going forward. Instead, we'll focus our efforts on the test server until we feel it's stable. Once we hit that mark, we’ll move it over to live.

I can confidently say that we’ll publish to live at least a couple times a month going forward.

As of today, here are a few things we’re working on for August/September timeframe. These are the larger tasks only. There will always be a handful small improvements mixed into each publish.
  • Hospital point of interest
  • New Zombie types
  • Guild/clan System (Version one is mainly for permissions)
  • Professions (version 1)
  • Base building improvements (construction box + UI)

Keep in mind, we’re leaving a lot of room for Bug fixing and Tuning. To give you some perspective, Test Server currently looks like this...
  • Server performance tweaks
  • Assorted small occurrence crash problems
  • Fix for a case of "stuck on the loading screen"
  • Adjusted "damaged" effect
  • Fix for mouse wheel zooming map out
  • Fix for problems with melee weapons and actions in BR play
  • Fix for parts of models not rendering (including some cases of invisible players)
  • Loading screen spinner and status
  • Game hints on loading screen
  • Improved grouping controls
  • Adjustments to VoIP displays
  • Fix for lost focus on UI with Steam Overlay active
  • Fix for many cases of containers immediately closing when being looted
  • Changes to address invisible players
  • Changes to make vehicles more persistent
  • Fixes to help prevent additional cases for vehicles not staying on top of objects
  • Cases of riding player’s camera flipping out while being driven around
  • Cases of damage dealt when player is logging in
  • AI responsiveness and overall spawning
  • adjustments to jumping height and mechanics
  • adjustments to falling damage calculations
  • fix to help prevent damage issued on initial login
  • fix to code preventing some files from properly loading
  • Adjustments to placement rules

...Not many features in that list eh? Is that a bad thing? Hell no! I’m sure many of you will agree our recent updates have improved the game significantly.
We’ll get the actual Roadmap updated very soon to reflect the things I mentioned above.

What happened to the city style zone?
In short, we’re going to backburner this effort for now. For a good reason though! We’ve made great improvements to our world building process in the last 6 months. The current live world needs some serious attention, not only from a technical stand point but also visually and playability wise. The way our current world is constructed places some hard limitations in regards to future expansion. Our world building team has a plan though. If all goes well, we will have the ability to more densely populate it while maintaining performance and gameplay.

Does this mean the city zone is gone?
Nope, a lot of that work will feed back into the reimagination of our current world. What about all the cool points of interest we have come to love? They will all remain. They may not be in the exact physical location or look exactly the same, but they will be retained. Think of our current map as a rough blueprint for the new version.

In the near future, we'll get a thread going regarding the new map. Keep a look out for it.

Hope this sheds a little light as to what's going on over here!
Peace out!
Steve George
@ShockDev
Source

Test Server Update (07/08/2015)

Posted on
Client Version 0.82.3.57635, Steam Content ID 725279

  • Server performance tweaks
  • Assorted small occurance crash problems
  • Fix for a case of "stuck on the loading screen"
  • Adjusted "damaged" effect
  • Fix for mouse wheel zooming map out

EDIT: Also, please keep an eye out for ... well, report any cases of invisible players on the BR servers. This update should have all of the code changes so far to help combat this desync issue.

If you'd like to help test this update, you can see about getting a bunch of your friends onto the Test Server to help test!

Source

Test Server Update (06/08/2015)

Posted on
Client Version 0.82.2.57467, Steam Content ID 723796

  • Fix for problems with melee weapons and actions in BR play
  • Added additional hints for loading screen (more than 1 now!)
  • behind-the-scenes server stability changes

EDIT: We are also testing support for shutting down BR worlds before updates more cleanly by locking them 30 minutes ahead of time. This may start happening with updates from now on.

Source