Work in Progress: ATV (Quad Bike) #2

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Adam Clegg (Game Designer) posted a screenshot of the upcoming ATV via Twitter.

H1Z1 Invitational Trophies

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Patch Notes (18/09/2015)

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Servers will be coming down at 5AM Pacific tomorrow for approximately 2 hours.

Patch Notes:

In addition to various fixed crash bugs:

Animation
  • Fixed popping in iron sight transitions
  • Fixed many cases of frozen animations after exiting vehicles
  • Fixed issue where a animations would freeze while holding a shotgun while crouched or while sprinting and reloading
  • Fixed several cases of animations getting stuck in jumping or falling state
  • Fixed issues where and observed 3rd person aim doesn't line up with 1st person aim
  • Fixed bug that allowed going prone and fire backwards
  • Fixed de-sync for prone animations showing prone players as standing when holding the AK47

Audio
  • Fixed several cases of audio sticking around between switching servers or BR rounds
  • Fixed cases where running audio would persist between 1st and 3rd person while pistol was equipped.

General
  • Removed Leader Board display temporarily from BR (related to crash bug when put into a parachute) - statistics are still being recorded.
  • Fixed issue where an equipped bow stays on your back even after you get rid of the bow
  • Fixed issue where vehicles were able to coast through water by turning off the engine before entering a water source.
  • Fixed ability to double prone through floors and ceilings
  • Fixed issue when dropping from a parachute (1st person) and landing to see the inside of the players head
  • Fixed many cases of movement de-sync causing invisible players on some clients
  • Adjusted rendering distance for some barrier objects
  • Adjusted weather settings for less doom and gloom
  • Police car is now far less likely to explode on collisions with poles
  • Players will no longer remain on fire forever if hit with a Molotov.
  • Dead players should no longer shows up as undressed when coming into proximity
  • Fixed case of stuck on the loading screen due to environment rendering deadlock

UI
  • Fixed issue preventing properly skinning boots and shoes
  • Fixed issue where fog circle wouldn’t appear on the map.
  • Fixed issue with throwable items showing an incorrect ammo count [1/1 when holding 1 item]
  • Entering and exiting vehicles by pressing “E” is now more responsive and only require one button press.
  • Added ability to hide chat messages

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Test Server Update (16/09/2015)

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We are patching the H1Z1 Test Server to address a few assorted crashes and also players should find:

  • fewer cases of frozen animations after exiting vehicles
  • a few hundred MB of clean up for patched audio files
  • adjustments to timing for entering vehicles and switching seats

Client Version 0.104.1.61310, Steam Content ID 778278

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Work in Progress: Zombie AI Behavior

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This comes from Mitch Evans (Senior Programmer).

I've been working on making the zombies clump up less, spread out when pursuing prey more, and behaving better when they lose the ability to get to their target. They're also attacking on the run, so players cannot simply back away from them and be safe. The video show several different groups of zombies, each with a different speed profile.

In the active pursuit, several faster zombies catch up with me as I'm running backwards while firing (to attract as many of them as I can). Eventually, they catch me, grapple me, and surround me. I am sitting on a rooftop that the zombies cannot get to, due to several closed doors. They circle my location, keeping an eye on me as they pass. This lets me know that I'm still registering on their sensory systems (and am still on their list of targets). I've been working on these pathing enhancements for a few weeks, and while I'm still enhancing the systems, we expect them to go into testing shortly.

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Work in Progress: ATV (Quad Bike)

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Hotfix (15/09/2015)

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Test Server Update (13/09/2015)

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We are updating the Test Server with a variety of small changes to address stability and memory leaks. There isn't a specific list of all the changes, but please pay attention to any changes in behavior for:

  • Frame Rate - If you notice a repeatable or consistent improvement or loss of frame rate, please report it.

  • Memory Leaks - If you see or notice any change in memory or frame rate over time, we are interested.

  • "Spontaneous" crashes - Several of the changes would appear to be random crashes, but could be crashes related to in-game special effects, logging in or out, and other strange (but not generally repeatable) crashes.

Client Version 0.101.1.60988, Steam Content Build ID 772920

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Work in Progress: Ghillie Suit

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Rolling Server Restarts (10/09/2015)

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We will be doing server restarts to promote server stability. They won't all come down at once, we will begin rolling them out around 3AM Pacific 9/10.

This is not a server wipe, everything you have built or are carrying around will still be there. Each server should only be down shortly.

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