Hotfix (19/11/2015)

Posted on 19/11/2015 at 7:30PM UTC

We have a hotfix coming in the next 30 minutes. It wont require any downtime. You will see a small update that should automatically download.

We are patching out a new game client to address crashes related to animation issues.

Client Version Steam Build ID 865663

Source: Reddit r/H1Z1

Base Permissions

Posted on 18/11/2015 at 9:00PM UTC

Daybreak have published an article outlining the upcoming changes to base building.

We've had several competing (and sometimes confusing) systems implemented to combat cheaters, as well as to make construction in survival more robust and appealing.  I've spent the last several weeks ironing out some new systems, streamlining old ones, and working with our UI team to make some substantive improvements for our base building fans.

The current construction design on our live servers requires people wanting to share building tasks to join together in a group.  While in the group, players can build on each others’ structures, demolish them, and generally have full control over the bases of any player in their group.  One of the issues here is obvious: what if I don’t want player XXXX to have 100% control over everything I’ve built in the game?  Another issue is the simplistic way the permissions are being done, which means that anyone in the group has access to all items (due to being able to use a demo hammer) in short order.  The final issue is that groups are not persistent, and lead to frustration when players cannot build while the owners of structures are offline.

We were going to replace the group system with a persistent clan system, which would have solved the latter problem.  However, the other problems would still be unsolved.  Instead, we chose to implement a fully-fledged and extendable permission system.  This will allow a much more granular control of bases, and will protect the base owners from the majority of bad outcomes due to the “all or nothing” nature of either groups or clans.

The system we have in development is a per-foundation access list, with a set of three permissions: Container Access, Construction Access, and Demolition Access.  This gives the base owner a way to set persistent permissions on a per-player, per-foundation basis.  Base-building foremen, as owners, can set up (for example) a multi-foundation base, where one of the foundations is a “common” area, where players with construction access can place their own structures.

Under this architecture, one or two trusted players could be given demolition access for certain parts of the base, to be available to aid other players who misplace items on the base.  They also protect against a player with construction access griefing everyone who shares the base by building irritating or deadly areas into the base.

This also allows the base-building player to have their own base, secure in the knowledge that only the people they designate can alter it.  So, base owners can have their own private bases without having to worry that someone from another base-building project can come and wreck their work.

These access lists fit into our current system nicely, replacing the group-based access lists.  We still support the Secured Areas (such as large shelters) with their no-clip protection.  These new access levels apply to anything attached to the foundation.  The new rules for building apply at all times, but the new rules for destruction and container access only apply when the base is secured (i.e. fully enclosed by walls and/or gates).  This is to allow PvP to occur in bases on servers that support it.

To recap, the following are the rules of the new base system:

  • Current Secured Areas function as normal.
  • Destruction and container access control only on closed bases.
  • Construction access control applies at all times.
  • PvE servers only allow players to destroy base components if they have demolition access.

This system is currently in testing, and we look forward to getting it out onto our Test and Live servers as soon as possible.


Patch Notes (18/11/2015)

Posted on 18/11/2015 at 6:00AM UTC

We have a small update with some fixes going out tomorrow. Servers will be going down at 6:00am Pacific and will be down for approximately 2 hours.

Patch Notes:

  • Halloween Event has ended (Removing content and title screen)
  • Hardcore BR rules have been adjusted - No First Person restriction, starts earlier in the day and name has been changed to BR: Zombies
  • Fixed bugs causing explosive and other AoE damage to go through some walls.
  • Fixed bug where placing multiple construction items very quickly would cause construction to get broken until player logs out and back in.
  • Fixed problem causing some players to fall through the world when landing from a parachute in BR.
  • Fixed bug causing some players to not see changes to the fog in BR.

BR servers will lock at 5am to new players to allow all games to finish before the maintenance.

Client Version, Steam Content BuildID 862789

Source: reddit r/H1Z1

New Facial Hair Options

Posted on 14/11/2015 at 9:00AM UTC

click for high resolution images

Patch Notes (12/11/2015)

Posted on 12/11/2015 at 5:30AM UTC

Servers will be coming offline tomorrow at 5AM Pacific. They will remain down for approximately 2 hours.

Battle Royale servers will lock to new games at 4am, all servers will come down at 5am and will remain down for up to 2 hours for the maintenance.

Patch Notes:

  • Frozen characters after loading screen drops
  • Incorrect decals on female kevlar vests
  • Adjust rewards for Green Dawn rounds
  • Overall server stability (sudden disconnections)

Client Version, Steam Content Build ID 855163

Source: Reddit r/H1Z1

Test Server Update (11/11/2015)

Posted on 12/11/2015 at 1:00AM UTC

We are updating the Test Server to address the following issues:

  • Frozen characters after loading screen drops
  • Incorrect decals on female kevlar vests
  • Adjust rewards for Green Dawn rounds
  • Overall server stability (sudden disconnections)

Client Version, Steam Content BuildID 854996

Source: Steam

Patch Notes (10/11/2015)

Posted on 10/11/2015 at 4:00AM UTC

Servers will be coming down for general maintenance tomorrow morning starting at 4AM Pacific. The H1Z1 Update will take place during this downtime. H1Z1 servers will come back online at approximately 9AM Pacific.

Patch Notes:

Building Bar:

  • The build bar is opened from the inventory panel by a button on the lower left that says [O]-Build or the ‘O’ hotkey
  • If you change the hotkey the button should reflect this.
  • The build bar shows recipes and items you can build with.
  • Items with no objects to place are alpha’d fifty percent.
  • The items are separated by categories.
  • If you click the red button or an item with no objects to place it shows the items in that category.
  • If you click an item with objects to place it starts placing them until you run out or hit escape.
  • The items sort on the number of objects to place unless you select one then that one stays in the category frame.

Game Fixes:

  • The Cigar Hog mask skin now applies to Motorcycle Helmets. This means the cigar hog mask will also have armor on it.
  • Fire hydrants have new effects that should better communicate the state they are in (ready to hit for water/ready to collect water/out of water).
  • Honey and honeycomb can no longer be eaten when at stage 6+ H1Z1.
  • Fixed door and gate ownership bug
  • Zombie Encounter music is active and the volume can be adjusted in the Sound Settings un Music/Encounter
  • Item stacking in containers has been fixed
  • New Male Zombie model and more visual variety has been added to the zombie horde
  • Specimen bags should drop more often
  • Changed Australia BR Solo to start at 40 instead of 100
  • It should no longer be possible to place objects on top of weapons dropped on the ground.
  • Many placed items on PVE servers are now damageable when those objects are not placed on a foundation.
  • Punji Sticks will now damage all zombies.
  • The Fire Axe can now be used to harvest slain wildlife and zombies.

Green Dawn is live

More information about Green Dawn can be found here:

Showdown Crate

  • This new crate can be earned while playing Battle Royale or Survival. It is on a separate timer from the other crates, so during this limited time you can earn up to three crates a week
  • Daybreak will donate .50 cents to charity for each Showdown Crate key sold

Source: Reddit r/H1Z1