Introducing: The Stronghold

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Today we are very proud to announce, in association with H1Z1DB.net and our very own Hyperpheron Podcast, the introduction of our very own whitelist H1Z1 server The Stronghold.

We are working on getting the website online and will be accepting applications soon, until then follow us on twitter @H1Z1Stronghold.

More details to follow!

Test Server Update (21/05/2015)

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Greg Henninger (Community Manager) wrote:
These are the patch notes for the current Test Server build. Hammer on these updates and let us know of any issues by listing them in this thread.

  • Footwear has been added to the Battle Royale spawns.
  • Male and Female character models now have alternate head models to choose from
  • Zombies now respond to all acoustic signatures including: ethanol/bio fuel explosions, grenades/molotovs, red hazard barrel explosions, landmines/IEDs, vehicle explosions
  • Potential fix for bows getting stuck in ironsights
  • Arrows fired from a recurve bow and crossbow now properly bounce off materials they are not meant to stick in, such as metal or stone.
  • Molotovs now properly set players and NPCs on fire. This effect will last for a few seconds when outside of the fire.
  • Grenade/Molotov explosions should be more responsive now on high pop servers.
  • Battle Royale: Arrow bundles will now spawn near the crossbow
  • Lip sync mouth movement to voice chat
  • Vehicles: Occupants will be able to shoot from within vehicles. Currently it’s only the passengers who can shoot from within the car. The player in the driver seat cannot. Occupants can now be hit from people outside the vehicle.
  • Boots now have a small resistance to punji stick damage
  • Crossbows and recurve bows can now be repaired with repair kits.
  • Fixed issue where character doesn't appear in BR chute


Source

Patch Notes & Wipe #5 (21/05/2015)

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Greg Henninger (Community Manager) wrote:
Hey everyone!

We are going to be bringing the servers down tomorrow morning at 5:30AM Pacific for approximately 2 hours. This will give us an opportunity to do a full player and server wipe on the Live and Test servers.

As you may have noticed, we are also going to be changing our patching cadence. Stating next week, we will be patching things to the Live servers on Tuesday mornings and putting out our build on the Test servers on Thursdays. This will give allow people to try and break things on the Test server over the weekend and should provide us ample time to have a very solid build on Tuesdays.

The H1Z1 Rodmap has been updated to reflect the new dates of the publishes.

The Pre-Patch Livestreams will be returning again but this time they will take place on Mondays. Not next Monday due to the holiday but moving forward, that will be their new time slot.

Thanks again for all your continued feedback!

*UPDATED*

This downtime will also include the following fixes
  • Dropped doors no longer stack.
  • Repairing crossbow and recurve works.
  • Biofuel and ethanol exploding and de-spawning works.
  • Fix for crash bug when placing some items.
  • Removed crate keys as sellable. Any keys currently up for sale or trade will be returned to the seller.
  • Names for deleted characters should now be available again immediately.
  • Claiming bases from deleted characters should work properly now.


Source

Nighttime & Zombies finally coming to Hardcore BR

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Adam Clegg (Game Designer) wrote:
Hardcore BR is getting a change. Nighttime BR is coming, with zombies, and bears. Good luck.

Source


New Wearables & POI

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Sebastian Strzalkowski, H1Z1's Art Director, @crowempires on Twitter has posted some previous of new upcoming wearables.





He also posted a teaser of what looks like a possible upcoming new POI, a military-style tent.



Also a concept of the upcoming SWAT armor.

Patch Notes (19/05/2015)

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Steve George (Producer) wrote:
Servers will go down at 4:00 pm PST
We should be back up by 6:00 pm PST


  • Crossbow is now available.
    Note: Sometimes the Scope view will get stuck for a couple seconds during reload. We are aware of this issue.
  • Smoke grenades are now available.
  • Landmines continually exploding on PVE server has been fixed.
  • Fixed issue with corn not disappearing after being harvested.
  • Doors doing damage when in motion should be fixed


Source


Crossbow
In-game,
M83 Smoke Grenade
In-game,

Possible City for H1Z1?

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Sebastian Strzalkowski (Art Director) wrote:
New buildings and elevated railways getting blocked in #h1z1dev

Source


Hyperpheron Podcast: Episode 4 (14/05/2015)

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In this weeks episode talk about the release schedule changes, the debate over night time, privacy features for streamers, new wearables, upcoming Sandbags and our speculations regarding base building additions, and an awesome hidden gem inside the game files!

Patch Notes (15/05/2015)

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In addition to what is listed below, you also now appear to walk slower up stairs.


Steve George (Producer) wrote:
Servers will come down at 3:00 am PST

Servers will be down for approximately 2 hours

We should be back up by 5:00 am PST

General
  • An "Eyes" slot has been added to the character loadout. This slot is designated for items that fit over the eyes, such as All Purpose Goggles, Night vision Goggles and other upcoming assets.
  • Known Issue: Goggles you already have equipped in the Face slot will stay there until you remove them.
  • The numeric stepper for splitting stacks in inventory now allows keyboard input.
  • Loadout of handcuffed player can be inspected now.
  • Landmines, punji stick traps, and barbed wire have all been reworked to use a new system that makes them act much more reliably. The range for triggering them now more closely resembles their model.
  • The White Striped Motorcycle Helmet now has the correct texture.
  • Swizzle now gives a jolt of stamina instead of increasing move rate.
  • Added the ability to pick up a misplaced ground tamper if done within 30 seconds of placing it.
  • Optimized fire FX, that play on player-built structures, barrels, dumpsters, and zombies. This was causing framerate issues previously.
  • Added a craft max button that attempts to craft as many times as possible. There is an issue when determining the max though sub combines which may miscalculate the max quantity. We are aware of this and it will be adjusted in a future update.
  • Doors now push your character out of the way.
  • Ambient music will now play sporadically throughout the world.
  • Fixed vehicle impact sounds so they no longer get cut off when playing.
  • Added hit reaction grunts and groans.
  • Players should now be able to hear other players fist impacts on other players/zombies.
  • Added ear ringing to flash bang effect.
  • Fixed a rare case where players could respawn inside other players’ bases.
  • Streamer friendly settings now available. You can hide locations and names.

PVE
  • Molotovs and Grenades no longer damage players and player owned items.
  • Disabled player-to-player collision. You may now walk though one another.

Grenades and Molotovs
  • They now have an appropriate arc to the throw instead of being a direct line.
  • Reduced the delay when switching weapons to a grenade/molotov.

Footwear
  • Footwear now modifies your sprint speed. It goes in the order of:
    (slowest) Barefoot < Boots < Sneakers (fastest)
  • Footwear durability will now decrease when sprinting and spawn with various durability levels. Note: Bare feet do not have durability.
  • Footwear now alters the noise your footsteps make, which affects zombie/wildlife detection and what other survivors can hear.
    • Barefoot = Quiet
    • Sneakers = Somewhat Noisy
    • Boots = Loud



Source


Test Server Update (13/05/2015)

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The patch for this week has been delayed by a day, however we did get a update to the Test Server tonight, I did some digging and here is what I found:
  • Reference to new Eyes slot and possible future slot for Jacket?
  • Mountain Bike - looks like we're getting a ridable bike sometime in the future :D
  • Lots of new icons for cosmetics:




New items and structures, unconfirmed if available ingame yet, maybe adding in ready for the May 21st update...

Sandbag
In-game,
Sandbag Wall
In-game,

New information boxes added to the server browser screen, these also have links to crates on the Steam Marketplace (However as this is the Test Server, the links don't return any results).

Also there is now the ability to hide names from proximity chat and inventory screen as well as remove Grid Location and /loc results, these will all display as [HIDDEN], this is to aid streamers against stream sniping.