New Patch Routine

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Today Steve George announced that they will be changing their publish cycle so that patches will hit the test server first on Thursdays and then to live the following Tuesday.

Steve George (Producer) wrote:
After this week’s publish, we'll be making a slight adjustment to our publish cycle.
In short...

Test Server: Thursday
Live publish: (Following) Tuesday

Thursday will now be the target date to release a build to the Test Server environment.
Then...the following Tuesday will be the target date for the transition from Test Server to all live servers.

Why did we do this?
Mainly, we want to make sure the weekends have zero disruptions for everyone.
New releases frequently uncover gating issues(as you all know). Having all dev hands on deck after a Tuesday update is much more productive than trying to rally everyone on the weekend to fix things :) Plus, it makes for much happier devs! "Sorry dude, I know you're getting married RIGHT NOW, but could you stop in and fix the recurve bow?"

How will this affect you?
Next week will be the adjustment week. There will only be a test server publish on Thursday. No live publish for the week.

Ya’ll cool with that?

Shock

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More Head Options in the Works

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Sebastian Strzalkowski (Art Director) wrote:
More head options in the works - looking forward to making zombie versions of each too.

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Vehicle Combat Tasks for May

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Steve George (Producer) wrote:
Hi all, I wanted to let you all know of an incoming change to the roadmap. This is regarding Vehicle combat. After some internal prototyping of the required systems, we've decided not only to move out the publish date for this feature but to also spread it across multiple releases this month. For now, you will see it listed as NEXT WEEK. Over the next few days, we'll have a more detailed view of this task. It will most likely be individual releases like so:

  • Shooting into vehicles and hurting occupants
  • Occupants shooting from within vehicles
  • Windows being shot out
  • Shooting out tires

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New Face Accessories & Hospital Update

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Sebastian Strzalkowski (Art Director) wrote:
Working on some new face accessories. #TheyLive #KillerClownsfromOuterSpace #SilenceoftheLambs #CSIMiami

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Jackets, Tank Tops and Crossbows

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Hyperpheron Podcast: Episode 3 (09/05/2015)

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In this weeks episode we discuss the recent Quality of Life patch, Steam Marketplace integration, Jimmy's departure from Daybreak, Airdrop mechanic redesign and the May Roadmap!

Hotfix (08/05/2015)

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The following issues will be hotfixed in at 11:30 PM PDT tonight. Expect at 2 hour downtime.

  • Fix for some crates not opening correctly (blank spaces causing no items to be granted)
  • Fix for M9 damage
  • Fix for some door placement issues

May Roadmap Updated

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Greg Henninger (Community Manager) wrote:
h1z1.com/roadmap

We realized that we bit off a little more than we could chew last month and that lead to a few buggy patches. This month we plan on getting everything on the Test Server earlier and polishing the items we have on the Roadmap more.

Each Update will come with more bug fixes and even some new design items in addition to what is listed on the Roadmap. Those are just our bigger ticket items.

Hope you enjoy what we have planned for this month!


May 14th wrote:
  • Vehicle Combat features. Shooting out tires, shooting inside the vehicle, shooting through all windows
  • Crafting UI enhancements
    • Craft multiple items from UI (Example:10 arrows 1 click)
    • Discovery of items from proximity
  • Lip sync mouth movement to voice chat
  • Footwear Improvements – Different types of footwear will act uniquely. Example: Sneakers will be quieter and draw less attention than combat boots.
  • Prevent 3rd person camera from seeing through walls
  • The numeric stepper for splitting stacks in inventory will now allow keyboard input


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May 21st wrote:
  • New Weapon (Crossbow)
  • Female motion animation improvements
  • More screen effects(Alcohol, Swizzle Screen Effect) and improvements (Zombie vision, smoke ,gas)
  • Fix shadow cascade. That annoying halo around your characters feet
  • Zombies reacting to player activated sounds – Example: Car alarms or ringing bells
  • Base building Improvements – New structure types and decorative
  • Add a walking Hotkey


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May 28th wrote:
  • New weapon (44magnum)
  • Radios (CB and AM/FM), Walkie-Talkies
  • Battle Royale Leaderboards - In-game and web based.
  • Carry items in hands/Use items on others


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Patch Notes (08/05/2015)

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We will go down at 6:00am pacific
Estimated downtime will be 3 hours
We should be back up by 9:00am pacific

Release notes

Steam marketplace

It will be included in this update. You will be able to see your items in your Steam Inventory. While we continue to do some testing, you will not be able to trade your items immediately. We'll update everyone again when this is turned on. This will be the same for the marketplace. It will be enabled at some point Friday after some additional Live internal testing. We hope to have the marketplace up very quickly after we validate.

Quality of Life Fixes
  • Potential fix for issue where players are stuck at the loading screen
  • Fixed issue where players were losing shotgun shell under certain reload conditions.
  • Locked up bow/weapon bug fixed
  • NPCs are a lot less likely to clip through doors now
  • You can no longer produce blackberry juice with dirty water by taking advantage of auto-subcombines.
  • Fix bug where vehicles continue to play water sounds when driving out of water.
  • Demolition hammer and repair hammer should work no matter where you hit the object.
  • The H1Z1 Crate now drops in Battle Royale and Survival
  • Plated and wooden Armor now mitigate damage correctly on the front and back side
  • Fixed an issue which allowed sound to continue playing while the game is minimized
  • Players are now restricted from building in the out of bounds area.
  • Players now are slowed by water by the intended amount.
  • Fixed issue with female breasts when crouch strafing with rifle
  • Fixed players unable to replace some doors after destruction.
  • Coffee now replenishes hydration properly.
  • Bears and wolves will no longer attack a player inside a vehicle.
  • Reduced the fuse time on flash bangs
  • The duration of the flash bang blinding effect has been increased
  • Added a "Battle Royale" page to the character create flow.
  • Disabled the recipe for "Metal Shed" as it was a pre-alpha test item that had no support for doors or correct placement.
  • Made vehicle occupants follow the first person only rule set.
  • The Pleasant Valley Area map now looks like a brochure map, with close-ups of three towns.
  • Players now start in 'active' weapon stance
  • Several damage sources (notably Molotov cocktails and grenades) were tracking damage incorrectly on PvE servers. This should now be fixed.
  • Fixed noticeable hitch when dying
  • Fixed jittery camera when sitting in the back of the truck
  • Door collision should now stay put after opening and closing several times
  • IED should now explode properly when ignited.
  • .308 bullet damage has been increased.
  • Male and Female pants were updated with a model and texture tweak
  • Breathing sounds only play while sprinting when stamina is below 60%. Lower stamina levels have heavier breathing. Letting go of sprint will play a breathing cool down for 10 seconds.


Also please remember this is the first of many Quality of Life Patches. We should have one every month alongside our content patches. If the bug that annoys you most didn't get fixed this week doesn't mean it will never be addressed. Some bugs take longer than others to fix. Every single patch will come with bug fixes and new content.

Patch Moved to Friday Morning (06/05/2015)

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This weeks patch has been delayed for a day so that they can get as many bugs fixed as possible. There is an update currently on the Test Server which addresses some bugs, but we do not have a official list of fixes yet.

From our own tests we have found the following fixes:

  • "Something is already using that spot" issues resolved.
  • Demolition Hammer and Repair hammer work when hitting anywhere on an object (even outside a shelter), Video here.
  • Glass Doors are back! (police station, apartments, offices, showers).
  • Entering vehicles seems smoother? I haven't needed to spam E yet...


Also, possible new skins for Hardcore Battle Roayle rewards? Just found these in the game files for the latest Test Server patch!


Greg Henninger (Community Manager) wrote:
We are going to be pushing the Quality of Life patch to Friday morning. We have been updating the Test Server with fixes as they come in. We want to make sure we get as many of the issues fixed in this patch as we can. Look for the full list of fixes tomorrow.

Rest assured that with each upcoming patch we will continue to include bug fixes alongside new content. We will also take the time to include a Quality of Life Patch once a month moving forward. We are finishing our list for the May Roadmap now and it should be completely updated tomorrow or Friday.

If you haven't yet, jump onto the Test Server and give us your feedback in new threads with the label [Test Server].

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