Hotfix (25/04/2015)

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The H1Z1 servers will be going offline at 3AM tonight for approximately 2 hours to fix the following issues:

  • Doors and locks will now respond as intended
  • Zombies will attack you in PvE
  • Bee box collision and interaction have been fixed
  • Vehicle turbo has been fixed

If you would like to try out the fixes for yourself, this build of the game is currently on the Test Server.

New Items in Database

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The following items have been added to our H1Z1 Item Database:

Night Vision Goggles
In-game,
M67 Frag Grenade
In-game,
Grat's Grits & Corn
In-game,

Patch Notes (24/04/2015)

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Greg Henninger (Community Manager) wrote:
We are going to be updating the Test Server with everything below in a few hours. These will also be the official patch notes if everything is going well on the Test Server. If everything works on Test then we will be patching tomorrow morning at 3AM with a downtime of 2 hours.

After we patch this to the test server (in the next few hours, no exact time yet) give it a shot and let us know if you see any glaring issue. We will be monitoring this thread so thanks in advance.

Release Notes
  • Night vision goggles now available
  • Added HE Grenades to the game.
  • Known Issue: Grenades will not collide with players or zombies yet, nor will they break through windows.
  • Explosive barrels are more reactive now to bullets and there no longer a delay from their initial explosion to killing nearby survivors/NPCs.
  • Molotov Cocktail is now much more responsive and less prone to crashing clients when burning hordes of zombies alive... dead.
  • Resolved various animation and timing issues with the Molotov cocktail.
  • Resolved Molotov cocktail may not trigger 100% of the time when NPC's / players enter the ring of fire.
  • Only players in your group can build on your foundations / placed structures. This includes placeable objects like furnaces that were being used to grief other players.
  • PCs now provide opportunities for zombies to feed when they die.

  • Inspect restrained inventory:
    • When you handcuff a player you can now go through their inventory and take things, their stuff shows up in the proximity pane.
      NOTE: Equipped items are not in the list yet, but will be in a future update.


  • Steam Friends:
    • Blue means they are online Green means they are in H1Z1
    • Right click for context menu:
      • Message - open steam overlay and send a message to this person
      • Profile - open steam overlay and view this persons steam profile


    • And if they are on a server but not BR:
      • Join Server - log into server that this person is currently on.


    • Moved character create from server select screen to it's own screen. This is where character customizations such as male/female, face types, hair, etc.
    • checkbox added to server select screen to share your server with your steam friends


  • H1Z1 Virus - First Pass
    • You will now be able to contract the H1Z1 virus from zombies. Survivors have a natural immunity against the virus, but this immunity is weakened the more it is exposed to zombie attacks. Currently only zombie attacks reduce this immunity but other means can be introduced in the future based on feedback from the community. Survivors can bypass this immunity and give themselves H1Z1 via extracted infected blood. NOTE: Current implementation of the extracted infected blood syringe allows you to use it on yourself only! You cannot use it on other players. This will change in the near future.
    • There are multiple stages to the H1Z1 virus once you have contracted it. The virus may not be as noticeable at first but as you advance to higher stages you will begin to feel its affects.
    • Once you have the virus, you have it for life. Only death or respawning will remove it. Each stage slowly progresses on its own but there are other means to push the virus forward or backwards depending on your actions or items you use.


  • Stage Progression:
    • Minor Stage
      • Slight damage over time


    • Advanced Stage
      • Minor damage over time
      • Survivor will occasionally cough. This can be heard by other survivors and may attract nearby wildlife or zombies.
      • (Non-PvE only)Zombies will no longer target you. However, attacking a zombie will cause it to attack back.


    • Severe Stage
      • Moderate damage over time
      • No longer coughing
      • (Non-PvE only)Zombies no longer target you
      • Max movement speed slightly reduced
      • Normal food no longer satiates you and normal water/drinks no longer hydrate you. Eating/Drinking them does nothing for you but upset your stomach, causing you to cramp up. Continued eating will cause you to vomit. You must feed from dead players, wildlife or zombies to restore Energy and Hydration.
      • Fresher corpses restore more to each resource and restore a little bit of health. Depending on what is you feed on determines the amount you restore. Bears offer the most while rabbits offer the least. Feeding on zombies will slightly progress your H1Z1 virus.
      • You will be able to feed off corpses a maximum of 2 times.
      • Survivor Tracking: Survivors at this stage of the virus may notice a gaseous effect in the world. This effect means that a survivor was in that spot recently. You can use these markers in attempt to track down other survivors. Survivors at this stage do not leave a marker themselves. Survivors also do not leave a marker if they are inside a vehicle.


    • Deadly Stage
      • Severe damage over time
      • Zombie Vision - First Pass - Currently we have simple color grading in as the first pass. You might see some of this effect happening as soon as the Advanced stage but it will become more apparent at this stage. We will continue to add more features and improve this vision in future patches.
      • (Non-PvE only)Zombies no longer target you
      • Max movement speed slightly reduced
      • Normal food no longer satiates you and normal water/drinks no longer hydrate you.
      • Survivor Tracking




  • Other related notes
    • All-in-One Cold medicine slightly reduces your H1Z1 virus. Antibiotics reduces it a little more. Hyperpheron greatly reduces the virus Immunity Boosters and Multi-Vitamins boost H1Z1 immunity to help prevent you from contracting the virus. This is bypassed completely if you use extracted infected blood on yourself. Guts will appear at dead survivors around the abdomen of the body after it has stopped its rag doll. Survivors with severe stages of H1Z1 will have the option to feed on the corpses of wildlife, zombies and the newly spawned guts from dead survivors.
    • Known Issues: There is supposed to be a progression bar on your vitals. Once you have H1Z1, this won't appear unless you log out and come back in.



Hyperpheron Podcast: Episode 1 (23/04/2015)

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In our first episode of the Hyperpheron Podcast we discuss the upcoming patch, Steam Marketplace, Hardcore BR and the May roadmap.

Pre-Patch Livestream 5PM Pacific (22/04/2015)

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Jimmy and Adam are going live for the Pre-Patch Livestream on the H1Z1 channel at 5PM PT (8PM ET / 1AM BST).

Jimmy will also be live on another show just before the main stream discussing the patch with Twitch.tv/TheMittaniDotCom at 4PM PT (7PM ET / 12AM BST).


Greg Henninger (Community Manager) wrote:
We are going to have our Pre-Patch Livestream today at 5PM Pacific over on Twitch.tv/h1z1.

Steve and Adam are going to be showing off some of the new things you can expect to go into tomorrow's patch. They will be showcasing things like grenades, Steam Friends and the first pass of the H1Z1 Virus.

Roadmap Alterations (22/04/2015)

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Daybreak announced today that some features of the roadmap have been moved around again. To summarise the changes, Steam marketplace has been pushed back for the second week in a row, while First-Person Battle Royale has also been pushed back a week. While Steam friends was moved up to the 16th, it was not implemented and is now back to the 23rd.

On the other hand, the 23rd now sees the addition of grenades and the ability to inspect restrained players.

Greg Henninger (Community Manager) wrote:
We made some changes to the Roadmap today. As you will see, we added a few new features to tomorrow's patch and pushed some back to next week. We really wanted to get the Steam Marketplace in this week but it's just not quite ready and that is something that needs to be perfect when it launches.

We are meeting this week to flush out what we want to fill our May Roadmap with. We have lots of awesome ideas and it should be pretty exciting. Expect to see the May Roadmap filled on Friday this week or early next week.

If you haven't seen yet, we added in a week that we call our "Quality of Life" patch. This is a week that lets us go back and clean up any fixes we want to make from past patches without having to kick a new feature out the door. It will be good for the stability of the game.

April 23rd Update

April 30th Update

Medical Research Facility WIP

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Sebastian Strzalkowski (Art Director) just posted some more images on twitter of the "Kurama Health and Medical Research Facility" Work in Progress.

Sebastian Strzalkowski (Art Director) wrote:
Building the hospital like a Game of Thrones intro. #H1Z1Dev @H1Z1game

Source



Test Server is now Live

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Please note: There is currently an issue with people who purchased the Premium Edition not having access to the Test Server, if this applies to you, hang tight!

If you purchased H1Z1, you should now be able to download the new Test Server. You will see it in your Steam library directly under H1Z1. We will be using this Test Server to have you help us QA our builds before we push them to Live. Think of it as Early Early Access.

With your help we should be able to push out much more stable builds. Keep an eye on Reddit and Twitter for when we push a new build to the Test Server and what is going onto it.

Participating in the Test Server is totally on a volunteer basis but the more people who do test a build, the better it will be. Thanks in advance for the people who want to participate.

Patch Notes (16/04/2015) "Beeeees!!!!!"

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Servers will be coming down at 3AM 4/16 for approximately 2 hours.

Release Notes
  • Added a recipe for a Sleeping Mat. This can be placed and rested on. Currently it is using a mattress model while a custom model is in the works. This is not a spawn point like in Rust
  • The Police Car has an upgraded interior for an enhanced driving and passenger experience in first person.
  • Well Rested duration has been doubled
  • Fixed issue with not being able to pick up Handcuff Keys
  • Very Tired and Exhaustion no longer slows down your movement. It only drains stamina at increased rates
  • You can now rest on the firehouse cots
  • Rest timer reduced to 20 seconds
  • Fixed issue where you can use a mansport backpack skin on a military backpack. You can only skin other mansport backpacks now
  • Health drain from Dehydrated and Starving has been slightly increased
  • The White T-Shirt now has the correct icon
  • Your character will start breathing heavier the lower your stamina gets. NOTE: Animations will come soon
  • Added Molotov Cocktails. Hint: recipe involves moonshine
  • Player speed is now reduced while moving in water.
  • Battle Royale: Emotes should now work again

Grouping
  • There is now an extra tab in the center part of your inventory window that says: "Group"
  • You can check the "Do Not Group" to prevent notifications and will auto-decline invites.
  • If you are not in a group then "Disband" and "Kick" are disabled.
  • If you are in a group and not the leader then "Invite" is disabled and "Kick" says "Quit"
  • Type somebody's name and hit invite and they will receive a notification
  • Your group members names over their heads will be in green.

Bee Boxes
  • You can now discover the recipe for and, build, and place Bee Boxes. After being placed, the bees will immediately get to work. Over time they will create up to five full Honeycombs. These can be taken out and eaten, but are more useful if empty bottles are used to collect honey from them. When Honeycomb and Empty Bottles are both in the bee box, the honey will drain into the bottle after a short period of time. This will produce not only a bottle of honey, but also Wax as a byproduct.
  • Honeycomb will continue being produced until there are either five honeycombs or ten honey bottles inside of it.
  • If you damage a bee box, the bees will retaliate.

What can you do with all this bee stuff?
  • Honeycomb - Eat it, keep it in the bee box to drain the honey from it.
  • Honey - Eat it for gains to endurance, stamina, and energy. Honeycomb gives the same resources but at a lower value than raw honey.
  • Dressed Bandages - Combine five bandages with a bottle of honey to create dressed bandages. These bandages heal for a bit more and a bit longer than bandages alone.
  • Wax - Make Candles. The candles can be placed, and after lighting them they will burn for a couple of days. They have a few different models that it switches between so you can see them melting down over time.

Medical Research Facility Concept

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Sebastian Strzalkowski (Art Director) has posted an image on twitter of some concept art for the "Kurama Health and Medical Research Facility".
Source

Check it out!