We just published a hotfix / maintenance to JS Live. Please keep in mind that as a hotfix and not an update, this does not include new content but rather addresses some issues that have cropped up over the last week that we wanted to react to ASAP for you guys.
the hotfix notes are short and sweet:
fixed a server crash scenario
fixed several crash to desktop scenarios
ongoing anti-cheat/hack countermeasures
Please use this thread to report any issues you're experiencing on JS Live.
Source: Reddit /r/h1z1
An update is happening for H1Z1: Just Survive at 1AM PT on April 26th with an expected downtime of up to
6 8 hours.
The patch itself is very small but includes some critical changes that could not be implemented without a wipe, along with those there is also the launch of the Outlands Crate, the first unique crate for H1Z1: Just Survive.
Full patch notes are yet top be posted but here are some of the key points this update will include:
The first unique crate for H1Z1: Just Survive is on its way! You can check out the official page or see details here on Survivors Rest.
The Test Server has been updated once more in preperation for a update and wipe to Live scheduled for tomorrow.
In a post on the H1Z1 subreddit General Manager Landon Montgomery stated "Right now, we're planning on pushing Live tomorrow AM" he continuted "I estimate we'll unlock Live sometime between 7AM and 10AM PST and I will post a new Live update when that happens with complete patch noes".
They have also temorarility increased loot on all Live servers from now until the wipe as a little stress test.
Update: Update and wipe has been confirmed as starting at 1AM PT (9AM UTC)
All servers will come down for a Game Update at 1 AM PT (9 AM UTC). Downtime is anticipated to be less than 9 hours. Notes to follow!— H1Z1: Just Survive (@H1Z1JustSurvive) February 14, 2017
Just Survive Producer Michael Clark just announced on the subreddit that if all goes well with the next Test Server update, which they are planning for Monday 13th that there will be an update and wipe to Live this week. Here is the announcement:
After the progress we have made this weekend towards issues reported on Test, we expect a wipe and Live update this week.
When the team is in the office tomorrow morning (2/13) there will be a final update to JS Test, and if that build is stable we will push that build live later in the week.
We know many players have been desiring a wipe, and so we wanted to let you know as soon as the decision was made.
Please report issues on Test in the Test thread here.
And please check out the live stream from Friday and the Reddit discussion here.
Source: Reddit /r/h1z1
It seems like forever since there has been something to post about, today however was announced that there will be a livestream on Friday February 10th, here is the announcement from Landon Montgomery:
We didn't forget about this, I promise. In fact, the team's been talking about it a lot over the last month and we finally realized that if we did a complete reveal of everything we have planned for 2017, it'd be a 10-hour stream! I know a lot of people would actually enjoy a marathon show, but in the interest of focusing on key features we're going to segment things out over the next several streams instead.
This Friday at 3PM PST, JS Lead Game Designer Ben Jones will sit down with Senior Game Designer Justin Dazet and special guest, BruceLeeRob to discuss a number of new things. We'll talk about the new and greatly improved melee system, Strongholds (base building like you've not seen it before in JS), and we just might reveal a surprise at the end of the show. You've all been incredibly patient these past few months and deserve to see what we're up to! As always, we'll be happy to answer as many questions as we can so please come prepared.
Here is the link to the Twitch channel it will be broadcast on: https://www.twitch.tv/h1z1justsurvive
3PM PST is 6PM EST / 11PM GMT / midnight CET / 9AM (Saturday) AEST
Along with the update to the Test Server on November 22nd there were some hints and very rough work in progress assets found in the files associated with modular base building. All of these assets appear to be 5 metres wide or multiples thereof which is the same as the current base building walls.
Today in a Community Outbreak stream lead designer Ben Jones revealed some concept art and talked about their thoughts and ideas for base building going forward. They are certainly going for a much more modular system that many will be familiar with from other games like Rust, with upgrades from wood to metal to cement etc.
You can watch the whole Community Outbreak stream below, they also touch briefly upon some other aspects such as AI and NPC overhauls.